Wolf Rickshaws

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joetalbot1
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Wolf Rickshaws

Post by joetalbot1 »

A 2-wheeled, 2-seater cart that is drawn by 2 wolves attached to the cart with a bit of rope. Steerable by the person in the left-hand side, with the fishing-line effect connecting your hands and the wolves' necks. That is my idea. Perhaps the wolves can be replaced by furnace minecarts.
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Urian
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Re: Wolf Rickshaws

Post by Urian »

I believe you want this mod instead :p
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joetalbot1
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Re: Wolf Rickshaws

Post by joetalbot1 »

No, I want to be able to sit on a bench, whip the wolves, and go places faster than on foot. It would fit nicely with BTW's current theme of technological advancement. Besides, what civilization went into the steel age before inventing carts? Also, minecarts are in the game, showing that Steve? knows how to make wheels already.
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Cost Flowerchild some sanity. check
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Stormweaver
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Re: Wolf Rickshaws

Post by Stormweaver »

joetalbot1 wrote:No, I want to be able to sit on a bench, whip the wolves, and go places faster than on foot. It would fit nicely with BTW's current theme of technological advancement. Besides, what civilization went into the steel age before inventing carts? Also, minecarts are in the game, showing that Steve? knows how to make wheels already.
Wheels? No he doesn't. Minecarts float.

Most civilisations were lucky enough to develop in a world with slopes and circles. From a BTW point of view, trackless vehicles make no sense >.<
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Kwilt
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Re: Wolf Rickshaws

Post by Kwilt »

Stormweaver wrote:
joetalbot1 wrote:No, I want to be able to sit on a bench, whip the wolves, and go places faster than on foot. It would fit nicely with BTW's current theme of technological advancement. Besides, what civilization went into the steel age before inventing carts? Also, minecarts are in the game, showing that Steve? knows how to make wheels already.
Wheels? No he doesn't. Minecarts float.

Most civilisations were lucky enough to develop in a world with slopes and circles. From a BTW point of view, trackless vehicles make no sense >.<
I wonder what Steve would do if he were magically transported to a world with angles other than 90 in them. (And yeah, tracks slope, but they're still in a 180 degree lineage, as they're straight.)

Also, from looking at the Doggy Talents mod, I think... that I might actually use it. >_> I mean, having my dog fish for me? BTW can't even do that. And it could be completely automated if you do it right.
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CheGiuAn
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Re: Wolf Rickshaws

Post by CheGiuAn »

Since the 1.8 pre release, spriting helps alot in traveling.
http://www.minecraftforum.net/topic/151 ... en-frames/
This mod could help to resolve the 90 angle problem (or maybe not? cuz even if they seem to be triangles, the have an L shape, like stairs)

And what use would the 2nd seat have?

(P.S.: I think BTW is not about wolf tortureing (not mainly), cuz setting up a working pottery system or getting to the point where you can produce steel, experimenting with redstone (with useing the turntables for exampample) are a lot mote fun then grinding your wolfs face all day)
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BigShinyToys
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Re: Wolf Rickshaws

Post by BigShinyToys »

Ok so I have been Kinda working on getting a mod made it is in alpha and as such cant do much right now But It adds a type of cart . They cant be pulled as of yet by a wolf but after the 1.8 is release and then the two weeks+ before MCP updated it will be added. This might be what you are looking for Ether way I suggested this to FC on the old forums He almost added it but said no in the end Hear is a pic and the link.
http://www.minecraftforum.net/topic/591 ... 08-31-wip/
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And this is the thread where i requested it.
http://www.minecraftforum.net/topic/338 ... on-the-go/

This is an ongoing project the biggest bug currently is that it was compiled in JAVA 7 not JAvA 6 by accident . But if you have JAVA7 all you need do is add it to you're mods folder and you're done. I was going to Put a thread for this in OFF Topic when it was a bit more functional but this seams relevant to you're destruction.
joetalbot1
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Re: Wolf Rickshaws

Post by joetalbot1 »

If Steve? can't make wheels then kindly explain how the hell he can make a complex sensor out of lapis lazuli, red dust, and rocks with moss on them. Also the second seat could be filled by a chest, mob, or other player once this becomes smp compatible.
Bucket list:
Visit Antarctica. check
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Cost Flowerchild some sanity. check
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Stormweaver
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Re: Wolf Rickshaws

Post by Stormweaver »

joetalbot1 wrote:If Steve? can't make wheels then kindly explain how the hell he can make a complex sensor out of lapis lazuli, red dust, and rocks with moss on them.
Sorry, I can't see your logic here. When has the wheel ever been a pre-requisite for magic?
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Battosay
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Re: Wolf Rickshaws

Post by Battosay »

Saying Steeve couldn't make wheels is stupid though. He's using a water wheel to get mechanical energy ....
To be honest, this idea is quite unlikely to happen for 2 reasons :
it doesn't add much to the game
it would be very long to work on
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Kwilt
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Re: Wolf Rickshaws

Post by Kwilt »

Battosay wrote:Saying Steeve couldn't make wheels is stupid though. He's using a water wheel to get mechanical energy ....
Batto's got a point. We already do have wheels, just not the ones for transportation.

That aside, though, yeah. I don't see this getting put into BTW. Not much of a hassle, though. I love wall climbing, so it'd be mainly useless to me.
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