I had quick question concerning the light blocks. The ID is 222, but is it considered a glass block (20) when it is not turned on? I am currently working on a runway for my zeppelin ship, and had the light blocks in the runway itself pulsing, and the ID added in the "not usable blocks" of the zeppelin mod. However, some blocks still stick to it sometimes, which I guess are the ones that are turned off at the time.
Does anybody know? :)
Light blocks [query sorted! =)]
- FaceFoiled
- Posts: 928
- Joined: Mon Jul 04, 2011 10:21 pm
Light blocks [query sorted! =)]
Last edited by FaceFoiled on Sun Sep 11, 2011 1:55 pm, edited 1 time in total.
- walker_boh_65
- Posts: 2304
- Joined: Mon Jul 04, 2011 9:40 pm
- Location: New Jersey
Re: Light blocks
from my understanding, the light block has two ids, one for off and one for on. 222 is off and 223 is on, if this isnt the case, feel free to explain to me how it works.
- FaceFoiled
- Posts: 928
- Joined: Mon Jul 04, 2011 10:21 pm
Re: Light blocks
Ah that might be it, as it looks like a glass block for me (texture) I assumed it was a glass block when turned off. :D Adding 223 to the Id's and testing now!
/edit
Tested, added 223 to the blocked ID list for zeppelins and works like a charm. You're a lifesaver! =) Thanks!
/edit
Tested, added 223 to the blocked ID list for zeppelins and works like a charm. You're a lifesaver! =) Thanks!