Totally picturing the undead cavalry running you down now... don't think I'd set foot outside my base anymore :PTaleric wrote:I would love to see those skele and zombie horses implemented to fight :)
Vanilla Minecraft News Discussion
Re: Vanilla Minecraft News Discussion
Re: Vanilla Minecraft News Discussion
Skeletons on skeletal horseback and zombie on undead horseback?Graphite wrote:Totally picturing the undead cavalry running you down now... don't think I'd set foot outside my base anymore :PTaleric wrote:I would love to see those skele and zombie horses implemented to fight :)
HELL YEA.
- Foxy Boxes
- Posts: 421
- Joined: Sun Apr 01, 2012 1:52 pm
Re: Vanilla Minecraft News Discussion
What's next, Creepers on Spiderback?devak wrote:Skeletons on skeletal horseback and zombie on undead horseback?Graphite wrote:Totally picturing the undead cavalry running you down now... don't think I'd set foot outside my base anymore :PTaleric wrote:I would love to see those skele and zombie horses implemented to fight :)
HELL YEA.
On the internet you can be whatever you want. It's surprising so many people choose to be stupid.
Re: Vanilla Minecraft News Discussion
That sounds like something Flowerchild would implement, not Mojang.Foxy Boxes wrote: What's next, Creepers on Spiderback?
Re: Vanilla Minecraft News Discussion
No, I think the creepers would ride the horses so they could get up close and personal even faster.Foxy Boxes wrote:What's next, Creepers on Spiderback?
Or maybe ride the donkeys with the chests, which they could fill with gunpowder for a more satisfying *BOOM* when they get near your best stuff!
Re: Vanilla Minecraft News Discussion
Creepers would obviously ride the lightning.
Re: Vanilla Minecraft News Discussion
I just thought of hearing a distant For Whom the Bell Tolls during a rain storm. It slowly grows louder/closer ushering in the creeper on lightning.Moocher wrote:Creepers would obviously ride the lightning.
Re: Vanilla Minecraft News Discussion
There's a new snapshot out today! Woo-hoo! [/sarcasm]
My favorite part has to be the resource pack system, I'd love to replace my sounds with something like this. Other than that, it sounds like more of the usual.
Edit: This could of course already be done, which kinda begs the question as to why they're working on it at all. Oh well, less things for FC to fix/rip I suppose.
Spoiler
Show
FEATURES:
- Added new UI for horses, to control saddle/armour/inventory.
Started to move over various things to a new Attribute system. You may see some new tooltips, don’t be scared!
Lots of work towards a new Resource Pack system, but not finished yet. Currently still compatible with texture packs.
New internal chat system; lots of messages should be translated now that weren’t previously.
- Damaged Anvils do not show damage in inventory or item frame
XP Bar in creative
Hay Bales do not burn when set on fire
XP, Health and hungerbar are buggy with horses
Using a horse spawn egg on a horse works only when riding the horse
Can’t throw enderpearls while mounting a horse
Player appearance not updating in multiplayer (armor, tools)
No way to remove armor or saddles off a horse
Horse name tag is shown while riding
Sides of cauldron has compass texture after placing compass in Item Frame
Bottom part of some types of horses-harness is misplaced
Selected item disappears when armor breaks
Edit: This could of course already be done, which kinda begs the question as to why they're working on it at all. Oh well, less things for FC to fix/rip I suppose.
- Thorium-232
- Posts: 121
- Joined: Wed Jul 11, 2012 3:20 am
Re: Vanilla Minecraft News Discussion
I forgot how great the animals were in that video. The herd of cows is worth waiting for.DNoved1 wrote: My favorite part has to be the resource pack system, I'd love to replace my sounds with something like this.
Stormweaver wrote:Then you can just use the day/night cycle to separate out the adults, and put the kids in storage till you're ready to murder them.
Re: Vanilla Minecraft News Discussion
I preferred this one:DNoved1 wrote:There's a new snapshot out today! Woo-hoo! [/sarcasm]
My favorite part has to be the resource pack system, I'd love to replace my sounds with something like this. Other than that, it sounds like more of the usual.SpoilerShowFEATURES:BUGFIXES:
- Added new UI for horses, to control saddle/armour/inventory.
Started to move over various things to a new Attribute system. You may see some new tooltips, don’t be scared!
Lots of work towards a new Resource Pack system, but not finished yet. Currently still compatible with texture packs.
New internal chat system; lots of messages should be translated now that weren’t previously.
- Damaged Anvils do not show damage in inventory or item frame
XP Bar in creative
Hay Bales do not burn when set on fire
XP, Health and hungerbar are buggy with horses
Using a horse spawn egg on a horse works only when riding the horse
Can’t throw enderpearls while mounting a horse
Player appearance not updating in multiplayer (armor, tools)
No way to remove armor or saddles off a horse
Horse name tag is shown while riding
Sides of cauldron has compass texture after placing compass in Item Frame
Bottom part of some types of horses-harness is misplaced
Selected item disappears when armor breaks
Edit: This could of course already be done, which kinda begs the question as to why they're working on it at all. Oh well, less things for FC to fix/rip I suppose.
Re: Vanilla Minecraft News Discussion
For me the sounds go out after 5 minutes. Completely. Switching one version back they work fine. Is it just me or have they yet again switched sounds around? There's a weird echo-like sound to many actions like mining, and swimming sounds terrible...DNoved1 wrote:There's a new snapshot out today! Woo-hoo! [/sarcasm]
My favorite part has to be the resource pack system, I'd love to replace my sounds with something like this. Other than that, it sounds like more of the usual.
XantyZon wrote:- Remember just like you can't have manslaughter without laughter, you can not have forgery without forge.
Re: Vanilla Minecraft News Discussion
I'm scared by the attribute system they are mentioning. Are they still trying to turn vMC into an RPG?
Re: Vanilla Minecraft News Discussion
looks like they are tryng to make it look more like a RPG. before you know a shovel was a better weapon then your fists now you know how much better shovel is better then your fistsSolymr wrote:I'm scared by the attribute system they are mentioning. Are they still trying to turn vMC into an RPG?
but yes it was not needed at all
Blazara wrote:Better Than Wolves: So seamless, you don't know what you've got into...
Re: Vanilla Minecraft News Discussion
Looks like people have already gone to great lengths to document the new attribute system. The player and mobs can have various "attributes", and equipment/tools can modify them. It's essentially like extending the enchantment system to encompass potions and... well, everything.
One thing I noted is that they've extended the following range of Zombies to 40 meters versus the 16 meters of other mobs. But in the process, they made it an attribute that can be individually modified for every single entity in the game.
I believe the word is "architecture astronauts?"
Edit: An additional note: I don't see anything that indicates this would add RPG elements to the game. It really just seems to be a thing for mapmakers, mods, and servers.
One thing I noted is that they've extended the following range of Zombies to 40 meters versus the 16 meters of other mobs. But in the process, they made it an attribute that can be individually modified for every single entity in the game.
I believe the word is "architecture astronauts?"
Edit: An additional note: I don't see anything that indicates this would add RPG elements to the game. It really just seems to be a thing for mapmakers, mods, and servers.
- Katalliaan
- Posts: 1036
- Joined: Tue Aug 09, 2011 6:58 pm
Re: Vanilla Minecraft News Discussion
Like I've said in the IRC: outside of custom maps, the only thing that the system adds for players is the ability to see the effects of items.
Open in case of fire
Spoiler
Show
Not now stupid - in case of fire
Re: Vanilla Minecraft News Discussion
Why are you guys ragging on the attribute system? It seems modder-friendly and harmless to me. They could be doing other stuff like further screwing up game balance or adding more random world gen features to the nether.. Would you rather that?
- Katalliaan
- Posts: 1036
- Joined: Tue Aug 09, 2011 6:58 pm
Re: Vanilla Minecraft News Discussion
Sarudak, I've only seen two people outright complaining about it. My comment was more to the fact that it's something that won't have a big effect on normal gameplay, while still giving more power to mappers and modders; it seems like the first sign of work towards the mod API.
Open in case of fire
Spoiler
Show
Not now stupid - in case of fire
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Vanilla Minecraft News Discussion
While I think there is definitely a "why?" aspect to the feature, yes, I agree with you here. I'm just happy to see that they're staying away from less critical portions of the game while they're working on this.Sarudak wrote:Why are you guys ragging on the attribute system? It seems modder-friendly and harmless to me. They could be doing other stuff like further screwing up game balance or adding more random world gen features to the nether.. Would you rather that?
I doubt it will be modder friendly though. I suspect it'll be a pain in the ass to adapt to and is targeted more at map-makers. You can already adjust such things through code.
Re: Vanilla Minecraft News Discussion
Unfortunately, though the attribute system itself looks pretty harmless and more just an annoyance, in the process of implementing it, it would seem that Mojang is indirectly and unintentionally affecting numerous values and constants across game. On such unintended consequence of the new system is that, in the current snapshot, speed potions are much less effective. This obviously does not affect BTW, and Mojang has promised to fix it in Vanilla, but the number of things they could potentially screw up with the new system is mind-boggling unless they alter their implementation to have less of an impact on existing game code.
This attribute system is also not just for mapmakers; it is the first step in Dinnerbone's regional difficulty plan. They want to use this system to slowly increase the strength, speed, difficulty, etc. of mob spawns as the player remains in the same area.
This attribute system is also not just for mapmakers; it is the first step in Dinnerbone's regional difficulty plan. They want to use this system to slowly increase the strength, speed, difficulty, etc. of mob spawns as the player remains in the same area.
Re: Vanilla Minecraft News Discussion
Sarudak wrote:Why are you guys ragging on the attribute system? It seems modder-friendly and harmless to me. They could be doing other stuff like further screwing up game balance or adding more random world gen features to the nether.. Would you rather that?
because there is a dusty api yet to be made out there
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Vanilla Minecraft News Discussion
It's funny that BTW does effectively the same thing, but without touching mob stats. It's entirely behavioral in terms of the local food supply becoming exhausted as you spend more time in an area. The way they seem to be doing it, I suspect it will feel distinctly artificial, much like their other recent difficulty changes.Vexalor wrote:This attribute system is also not just for mapmakers; it is the first step in Dinnerbone's regional difficulty plan. They want to use this system to slowly increase the strength, speed, difficulty, etc. of mob spawns as the player remains in the same area.
- Katalliaan
- Posts: 1036
- Joined: Tue Aug 09, 2011 6:58 pm
Re: Vanilla Minecraft News Discussion
Have you considered the fact that the attribute system is going to be a part of the API? Dinnerbone's also been working on a new launcher that supposedly will also tie into the API.Mikko_blu wrote:because there is a dusty api yet to be made out there
Open in case of fire
Spoiler
Show
Not now stupid - in case of fire
Re: Vanilla Minecraft News Discussion
Sacheverell told me about 2 months ago that the API is "coming soon"Katalliaan wrote:Have you considered the fact that the attribute system is going to be a part of the API? Dinnerbone's also been working on a new launcher that supposedly will also tie into the API.Mikko_blu wrote:because there is a dusty api yet to be made out there
I highly doubt that the API is on their priority list, since apparently ruining old worlds with red stone changes, Horses, and mobs than can ride mobs that can ride mobs are more important.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Vanilla Minecraft News Discussion
I think that's a scoping problem more than anything man. What do humans naturally tend to do when our plans get out of control? We procrastinate like a mother fucker.Mikko_blu wrote: Sacheverell told me about 2 months ago that the API is "coming soon"
I highly doubt that the API is on their priority list, since apparently ruining old worlds with red stone changes, Horses, and mobs than can ride mobs that can ride mobs are more important.
The design for the API was incredibly unrealistic to begin with, and it's only gotten worse with time. I'd make excuses not to work on it in their shoes too.
Re: Vanilla Minecraft News Discussion
Don't know how much of this has already been mentioned, if any, but Mojang is promising to add "various new mobs" to the game in addition to horses, mules, and donkeys. Each of those--horses, donkeys, and mules--has received its own GUI for whatever reason, also.
Further, they are in the process of adding a health bar for mounts. Right now, in the new snapshot, if you mount, say, a pig, its health bar replaces your hunger bar until you dismount, which seems a bit annoying if you ask me, but oh well.
Further, they are in the process of adding a health bar for mounts. Right now, in the new snapshot, if you mount, say, a pig, its health bar replaces your hunger bar until you dismount, which seems a bit annoying if you ask me, but oh well.