jecowa wrote:I really hope they add a save-folder-switching feature so that each version folder would get its own save folder, but I'm kind of suspecting they won't. Currently I use a different ".minecraft" folder for every mod/version I play, which has the bonus of keeping all my save files separate from each other. Here's an example of my other "versions folder" to give you an idea.
If you load a Better Than Wolves world in Millénaire instead of Better Than Wolves, for example, it will delete all the Better Than Wolves blocks.Vexalor wrote:Actually, if I am reading this correctly then that is exactly what it will do. If Mojang compartmentalizes the core game files, I don't see a real reason why they would put in the effort to also compartmentalize the folder containing the saved level files. However, I am curious, why would this be an issue? Loading the same saved game with different jars would inevitably lead to id conflicts and likely break the save.Sarudak wrote:As long as they don't makes it easy to load the same save game with multiple jars...
Vanilla Minecraft News Discussion
Re: Vanilla Minecraft News Discussion
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- darahalian
- Posts: 578
- Joined: Mon Jul 04, 2011 9:57 pm
Re: Vanilla Minecraft News Discussion
Yeah, I hope so too. I do pretty much the same thing (switching just the jar and risking world-screwing is just too dangerous), and I even made some scripts to make the whole process of making new folders and switching between them easy. (my script will even switch the native libraries depending on which OS I'm running at the time, since this is all on a shared partition :] )jecowa wrote:I really hope they add a save-folder-switching feature so that each version folder would get its own save folder, but I'm kind of suspecting they won't. Currently I use a different ".minecraft" folder for every mod/version I play, which has the bonus of keeping all my save files separate from each other. Here's an example of my other "versions folder" to give you an idea.
Here's a picture of my folder setup, for anyone who cares:
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The light blue 'minecraft' is a symbolic link (or shortcut/alias) to whichever folder I'm using at the moment. The changeMCfolder script changes which folder it points to. This symbolic link is pointed to by another one in ~/Library/Application\ Support on OSX or ~/.minecraft on Linux, so as far as any programs are concerned, the minecraft data is where it's expected to be. To avoid having multiple copies of the (not tiny) sound files in resources, which don't change, I have one copy of them in the Resources/ folder you can see there, and the resources/ folder in each different MC folder points back to it. The initNewMCfolder script just creates a new directory with the given name and copies the options file into it (so I don't have to reset all my preferences) and creates the resources/ link, leaving me with a mostly empty folder that is ready to be installed with MC. My backup script zips up all the saves in the current MC folders saves/ dir, and copies them to my Dropbox, under the appropriate directory heading. (Also, I didn't start playing MC until beta 1.5, so the beta 1.3 version I have is thanks to MCNostalgia)
FlowerChild wrote:Remain ever vigilant against the groth menace my friends. Early detection is crucial in avoiding a full-blown groth epidemic.
Re: Vanilla Minecraft News Discussion
Mojang added a Block of Coal.
I knew i should have put some money on that.
I knew i should have put some money on that.
Flowerchild (IRC) wrote:I'm not trying to stop you BTW ..., I'm saying that I think you're a piece of shit...not the same thing
Re: Vanilla Minecraft News Discussion
I'm actually OK with that one. Having a fortune III pick and mining coal, while lovely, leaves me with tons of my inventory filled with the stuff, so a way to compact it using a workbench while mining would be great. :x
Last edited by Psion on Thu May 02, 2013 6:20 pm, edited 1 time in total.
Re: Vanilla Minecraft News Discussion
And 1.5.2 has now gone live.
Re: Vanilla Minecraft News Discussion
From the wiki:Padfoote wrote:And 1.5.2 has now gone live.
Minecraft Wiki wrote:1.5.2
bug fixes:
- MC-22 - Jukebox audio volume doesn't decrease
- MC-1123 - SMP: Anvils charge level for nothing when using languages other than English
- MC-1407 - Tamed wolves and cats despawn
- MC-4253 - Endermen are rendered hostile if they take environmental damage
- MC-8112 - Pick-Block and Furnaces
- MC-8260 - Achievement "Hot Topic" Uses Faceless Furnace Icon
- MC-12133 - Arrows visually float when shot into a block
- MC-11229 – Using the anvil for free
- FPS issues when using high-resolution textures
- Minecraft Realms-related fixes
- FlowerChild
- Site Admin
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Re: Vanilla Minecraft News Discussion
From Dinnerbone's twitter:
Errrr...is he watching these forums? Granted, 'b' versions aren't exactly something I invented, but I don't think I've seen them call them such before.'b' snapshot going up shortly for crashes and stuffs
Re: Vanilla Minecraft News Discussion
I believe normal Mojangle nomenclature would be "1.5.2_01".FlowerChild wrote:From Dinnerbone's twitter:
Errrr...is he watching these forums? Granted, 'b' versions aren't exactly something I invented, but I don't think I've seen them call them such before.'b' snapshot going up shortly for crashes and stuffs
- Katalliaan
- Posts: 1036
- Joined: Tue Aug 09, 2011 6:58 pm
Re: Vanilla Minecraft News Discussion
Well, the snapshot naming convention is ##w##x, where the first two digits are the year, the second two digits are the week number, and the letter at the end is the version. So, the release's full name is 13w16b.
Open in case of fire
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Not now stupid - in case of fire
-
- Posts: 9
- Joined: Fri Mar 01, 2013 11:32 pm
Re: Vanilla Minecraft News Discussion
I thought that they did that in the last updateDinnerbone wrote:Start of a new texture loading system. May blow up.
Re: Vanilla Minecraft News Discussion
Just a note on the new texture loading system, animations don't work and when going through a portal, the player's skin get's messed up, almost like there's a part of a screen shot used on the player's head
This'll hopefully be worked out though.
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src: Xisuma's snapshot video https://www.youtube.com/watch?v=lM7qfQE ... 70305EF40D (around 2:05)
"What's the meaning of life?"
Though your life’s given meaning by you
I’ll say what I’ve found to be true -
it’s enriching your mind
but above all, be kind.
(Or alternatively, “forty-two.”)
Though your life’s given meaning by you
I’ll say what I’ve found to be true -
it’s enriching your mind
but above all, be kind.
(Or alternatively, “forty-two.”)
Re: Vanilla Minecraft News Discussion
Nope, definitely not the first time that nomenclature is being used by Mojang regarding snapshots. I would even say that they always did use it.FlowerChild wrote:From Dinnerbone's twitter:
Errrr...is he watching these forums? Granted, 'b' versions aren't exactly something I invented, but I don't think I've seen them call them such before.'b' snapshot going up shortly for crashes and stuffs
FlowerChild wrote:If you have a suggestion, I recommend that it have pure manna from heaven flowing forth from its vagina to warrant posting it at this point in time.
- SterlingRed
- Posts: 1466
- Joined: Tue Jul 05, 2011 11:02 am
Re: Vanilla Minecraft News Discussion
Same, I've always mined coal and Redstone with silk touch and used fortune on it back at base so that I could spend more time in the mines. Now though with the ability to compress all ores that drop items, I can mine with fortune directly without using an extra tool and not having to have a secondary remining operation later.Psion wrote:I'm actually OK with that one. Having a fortune III pick and mining coal, while lovely, leaves me with tons of my inventory filled with the stuff, so a way to compact it using a workbench while mining would be great. :x
- CreeperCannibal
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- Joined: Tue Jan 29, 2013 6:36 pm
Re: Vanilla Minecraft News Discussion
It seems like in the new snapshot a few things have been changed. Zombies don't drop from the sky no more and pig zombies spawn zombies in the nether.
EDIT: Swimmingbird given credit for his video to prevent any confusion ;).
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Swimmingbird's video covers most or all of the new features.
Last edited by CreeperCannibal on Sat May 04, 2013 11:14 am, edited 1 time in total.
"Kneel says the demon light
With its eye of coal
Sauron knows your license plate
And stares into your soul"
With its eye of coal
Sauron knows your license plate
And stares into your soul"
- FlowerChild
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Re: Vanilla Minecraft News Discussion
Huh. Maybe I subconsciously got it from them then :)Gormador wrote:Nope, definitely not the first time that nomenclature is being used by Mojang regarding snapshots. I would even say that they always did use it.
- FlowerChild
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Re: Vanilla Minecraft News Discussion
Huh? Sigh. Ok, more gruel there.CreeperCannibal wrote:pig zombies spawn zombies in the nether.
Re: Vanilla Minecraft News Discussion
Nether Fortresses now have loot chests? Interesting. Not sure how I feel about that one, but it seems okay. I am still wondering why all horse paraphernalia is found in loot chests (and seems to be annoyingly common), though.
Re: Vanilla Minecraft News Discussion
Worse yet, they can spawn zombie villagers for the apparent purpose of creating villages in the nether without having to import villagers through a portal. Luckily, this shouldn't be an issue in BTW, but, though they have tweaked it extensively, the whole zombies spawning other zombies is still pretty weird. Zombie "reinforcements" can only spawn at a distance (Dinnerbone said that he wanted them to only spawn "around corners" in caves and such; maybe he is watching these forums, as I believe that was said verbatim here) and only due to player damage, so it shouldn't affect mob traps. Further, if a zombie is wearing armor, according to Mojang, they are a "commander" and have a much higher chance of causing additional spawns nearby.FlowerChild wrote:Huh? Sigh. Ok, more gruel there.CreeperCannibal wrote:pig zombies spawn zombies in the nether.
EDIT: I just watched CreeperCannibal's video above; it looks like Mojang is making lava disappear when the source block is removed almost as fast as water now. I definitely don't like that, as many times as I have personally died because of the slow rate at which lava recedes. The maker of the video also seems to think 1.5.2 is bugged to hell, so maybe FC should hold off updating.
DOUBLE EDIT: Grammar
Re: Vanilla Minecraft News Discussion
Probably because that makes it 'late game.' Because the vMC Nether is terrifying and impossible to tackle after less than twenty minutes of gameplay.Vexalor wrote: I am still wondering why all horse paraphernalia is found in loot chests (and seems to be annoyingly common), though.
Re: Vanilla Minecraft News Discussion
I understand, but the horses are supposed to be incredibly rare, and that stuff pops up in every naturally generated chest to excess.Sandrew wrote:Probably because that makes it 'late game.' Because the vMC Nether is terrifying and impossible to tackle after less than twenty minutes of gameplay.Vexalor wrote: I am still wondering why all horse paraphernalia is found in loot chests (and seems to be annoyingly common), though.
- CreeperCannibal
- Posts: 122
- Joined: Tue Jan 29, 2013 6:36 pm
Re: Vanilla Minecraft News Discussion
It might be mojang's trying to shove the new features into the player's face. I don't like the idea of naturally generated overworld loot in nether dungeons. It feels too out of place. It's a big WTF to find a chest made of earthy materials in such a hellish dimension.
"Kneel says the demon light
With its eye of coal
Sauron knows your license plate
And stares into your soul"
With its eye of coal
Sauron knows your license plate
And stares into your soul"
-
- Posts: 61
- Joined: Wed Apr 03, 2013 4:42 pm
Re: Vanilla Minecraft News Discussion
I don't think any feature that makes the game indiscriminately harder is necessarily a good feature. The slow disappearance of lava was apparently the result of an old block update bug -- it was never intentional, but nobody got around to fixing it until recently. It just doesn't make sense for lava to sit around indefinitely without a source block around.Vexalor wrote:I just watched CreeperCannibal's video above; it looks like Mojang is making lava disappear when the source block is removed almost as fast as water now. I definitely don't like that, as many times as I have personally died because of the slow rate at which lava recedes.
Re: Vanilla Minecraft News Discussion
Just watched ethos newest episode and couldn't help but notice the ever effectiveness of horses and fire resist potions for swimming quickly through lava -.-.
- FlowerChild
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Re: Vanilla Minecraft News Discussion
I don't think that's true. There's two things with lava: a bug that showed up a few months ago where the neighboring blocks don't always update each other properly, and flows exist indefinitely without their source, and there's the slow speed of it, which has always been the case, and to my knowledge, is intentional.savagelung wrote: I don't think any feature that makes the game indiscriminately harder is necessarily a good feature. The slow disappearance of lava was apparently the result of an old block update bug -- it was never intentional, but nobody got around to fixing it until recently. It just doesn't make sense for lava to sit around indefinitely without a source block around.
Fixing the bug in no way requires fixing the other bit.
- SterlingRed
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- Joined: Tue Jul 05, 2011 11:02 am
Re: Vanilla Minecraft News Discussion
I think some may not realize it is two different issues and just assume that the slow speed of lava is why it stays forever. I think of the forever persistent the bug went away and the slow lava retreat stayed, people wouldn't think anything was wrong with it I'd feel natural.