TheGatesofLogic wrote:So are you going to replace breeding harnesses with straight-jackets? ;)
Oh yeah, three new armors ;)
Actually, I'm still debating precisely what I'm going to do with Tanned Armor, but I will be doing something with it for the next release, which is yet another reason why I decided to write some general purpose code for dealing with armor.
I definitely want a "legit" version of Tanned, as now that leather armor is actually worthwhile, having an upgraded version that doesn't automatically make you look like a gimp fits the mod perfectly. On the other hand, I don't want to lose the gimp suit as a humorous part of the mod, so I think it likely that both will exist as two different armor sets.
Not really much of a problem to solve, as all I really need is alternate recipes for the gimp suit involving stuff like an iron nugget for the zipper on the mask for example, and maybe the top middle row of leather missing on the pants, etc.
But yeah, all told, the primary focus of the next release is finalizing the mod's armors as well as additional tweaks to the early game :)