Preventing fire from burning your builds

A place to talk to other users about the mod.
Post Reply
User avatar
xou816
Posts: 175
Joined: Fri Jul 20, 2012 2:18 am

Preventing fire from burning your builds

Post by xou816 »

Hello everyone,

I was so glad today when I finally achieved building my auto-kiln! However I quickly got disappointed: I lost a couple of hoppers because of the stoked fire a few blocks away... but I don't see how I could avoid placing my hoper where it was. So my question is simple: is there any trick to stop fire from burning everything?

Thanks!
Padfoote
Posts: 156
Joined: Sat Nov 03, 2012 10:09 pm

Re: Preventing fire from burning your builds

Post by Padfoote »

I believe that putting signs on your hopper helps prevent fire spread on the side where the signs are.
User avatar
Graphite
Posts: 390
Joined: Sun Mar 18, 2012 3:12 am

Re: Preventing fire from burning your builds

Post by Graphite »

Simply put, fire is a block that can only burn up blocks next to it. If there are no air spaces around the hopper, then the fire can't get close enough to burn it up. So yeah, signs and such could help. Sidings and such make for pretty decent aesthetics as well.
User avatar
ExpHP
Posts: 302
Joined: Sun Jun 03, 2012 1:45 pm

Re: Preventing fire from burning your builds

Post by ExpHP »

Any chance you could move the fire down?

Even a hopper with an unprotected bottom should be safe as long as it is 6 or so blocks above the fire.
User avatar
Kazuya Mishima
Posts: 411
Joined: Thu Feb 16, 2012 4:09 pm

Re: Preventing fire from burning your builds

Post by Kazuya Mishima »

Place the hopper a few blocks beneath the hibachi's. Your items will have to fall past the hibachi's so be aware that stoked flames can invade adjacent blocks and burn the items, destroying them, as they fall past the hibachis. You can use a torch to prevent the flame from doing this which i think is kinda gimmicky. I instead have my hibachi's shut off every push cycle.
User avatar
odranoel
Posts: 265
Joined: Fri Jul 20, 2012 6:31 am

Re: Preventing fire from burning your builds

Post by odranoel »

i was haveing the same problem when i first made my auto kiln. so i decided to take my time and use screw pumps to get a water flow to my kilns output point. then the water simply pushes the items a few blocks away into a hopper. maybe not the most efficient meathod, but then again i love haveing water channels everywhere :)
User avatar
PureZaros
Posts: 151
Joined: Mon Jul 04, 2011 9:35 pm
Location: With a herd of alpaca in the La Raya mountains

Re: Preventing fire from burning your builds

Post by PureZaros »

This MCF thread details nearly everything you need to know about how fire spreads: Predicting and Preventing Fire Spread
It's only up to date for Minecraft 1.1, but I'm certain that the information is still valid.

It helped me quite a bit when I was doing the Tree Spirit challenge. Good resource for anyone that likes to burn things.
Spoiler
Show
FlowerChild wrote:
Panda wrote:Edit: Thanks for the sticky good sir. <3
I really wish more women said things like this.
User avatar
Heightren
Posts: 22
Joined: Tue Jul 31, 2012 9:09 pm

Re: Preventing fire from burning your builds

Post by Heightren »

I heard in a video that you can avoid blocks from catching fire by placing iron bars in between the block and the heat source.
The story of my life...
Sh!t, I don't remember what my life was like!
User avatar
ThePuzzleMasher
Posts: 42
Joined: Mon Nov 26, 2012 6:08 pm

Re: Preventing fire from burning your builds

Post by ThePuzzleMasher »

I used to use cauldrons/crucibles as hoppers if they are too close to fire but nowt you can place signs on the sides and bottom of hoppers and still work properly.
Spoiler
Show
FlowerChild wrote:-Added ability for Vases to blow up if they are broken while containing Blasting Oil.
Gunnerman21 wrote:This will also make Link from the Zelda series cower in fear
Which I bet all those pottery making families will love
User avatar
xou816
Posts: 175
Joined: Fri Jul 20, 2012 2:18 am

Re: Preventing fire from burning your builds

Post by xou816 »

Wow, many answers! Thank you everyone.
Well, I think that in my case the most simple trick is to put signs (or any block, actually) around my hopper since I really can not move my hopper away (it is placed on top of a BD which is really near the kiln itself).
Anyway, thank you everyone!
User avatar
SterlingRed
Posts: 1466
Joined: Tue Jul 05, 2011 11:02 am

Re: Preventing fire from burning your builds

Post by SterlingRed »

Any side of a flammable block adjacent to a full space of open air within range of a fire can catch fire. This is why signs work, they aren't flammable and take up the open space.

Keep in mind if the space right above your hopper is within range of the fire it can still set your hopper on fire even if all the other sides are covered. In one of my kiln builds I had to create a sticky piston gate to block the top of my hopper whenever I wasn't pushing an item to the hopper. It made for an interesting challenge and looked neat when I got the timing working right.
User avatar
Foxy Boxes
Posts: 421
Joined: Sun Apr 01, 2012 1:52 pm

Re: Preventing fire from burning your builds

Post by Foxy Boxes »

SterlingRed wrote:Keep in mind if the space right above your hopper is within range of the fire it can still set your hopper on fire even if all the other sides are covered. In one of my kiln builds I had to create a sticky piston gate to block the top of my hopper whenever I wasn't pushing an item to the hopper. It made for an interesting challenge and looked neat when I got the timing working right.
Couldn't you just cover it with a siding?
On the internet you can be whatever you want. It's surprising so many people choose to be stupid.
Padfoote
Posts: 156
Joined: Sat Nov 03, 2012 10:09 pm

Re: Preventing fire from burning your builds

Post by Padfoote »

Foxy Boxes wrote: Couldn't you just cover it with a siding?
That kills the fun of making a moving cover though. :)

Which is something I wish I was able to get the timing down on...

But another way to prevent burning I just had come to mind was the flood the area above the hopper. That would add in some interesting engineering challenges and make it just that much cooler when completed.
Post Reply