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FlowerChild wrote:ManPotatoes wrote:
If you hate it ban me I could care less C:
Bonus.
FlowerChild wrote:ManPotatoes wrote:
If you hate it ban me I could care less C:
Bonus.
FlowerChild wrote:ManPotatoes wrote:
If you hate it ban me I could care less C:
Bonus.
FlowerChild wrote:ManPotatoes wrote:
If you hate it ban me I could care less C:
Bonus.
I don't think the limiter will make a difference because the hopper is powering directly down and because it continues to output the signal.Utterbob wrote:Any sort of pulse limiter between the hopper and powered rail. Turns on when the hopper fills, sends a pulse to the track (use a limiter design that allows a long enough signal or extend the signal with a max delay repeater if its only powering a single cart on a single powered rail piece), limiter won’t output another pulse until the signal is turned off and back on again.
There’s a heap of different circuits that would solve the problem and some might be better than others in your situation, not sure without looking at your world but you can play around with a few.
FlowerChild wrote:ManPotatoes wrote:
If you hate it ban me I could care less C:
Bonus.
FlowerChild wrote:ManPotatoes wrote:
If you hate it ban me I could care less C:
Bonus.
FlowerChild wrote:ManPotatoes wrote:
If you hate it ban me I could care less C:
Bonus.
Crap. I always forget the rail is in the block 'above' it. Keep thinking its part of the block its sitting on, in effect. Sorry my bad.ImSheroPsu wrote:I don't think the limiter will make a difference because the hopper is powering directly down and because it continues to output the signal.
Actually this is true, I have used a system that abused this for a very long time. Of course mine uses a BD that replaces the block with a rail for receiving more minecarts. I'm not sure why you would want to send the minecart AWAY when your trying to FILL the minecart though... Isn't it more practical to use the changes FlowerChild has implemented to minecart detector rails?SeaOtter wrote:IIRC a powered rail won't move a cart unless the cart is already in motion or there is a solid block behind the cart, so you should be able to use a block on a sticky piston to trigger the rail.
Because once it's full you'll need to swap it out with another.TheGatesofLogic wrote:Actually this is true, I have used a system that abused this for a very long time. Of course mine uses a BD that replaces the block with a rail for receiving more minecarts. I'm not sure why you would want to send the minecart AWAY when your trying to FILL the minecart though... Isn't it more practical to use the changes FlowerChild has implemented to minecart detector rails?
On the internet you can be whatever you want. It's surprising so many people choose to be stupid.
Would a detector block detect just the minecart, or does it pick up the rail too? If it only detects the minecart then you could use that to control the mechanical power to the hopper.I can't figure how you can tell the cart is getting filled, rather than items just dropping out of the hopper.
FlowerChild wrote:ManPotatoes wrote:
If you hate it ban me I could care less C:
Bonus.