Vanilla Minecraft News Discussion
- FlowerChild
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Re: Vanilla Minecraft News Discussion
The vast majority of players will never install a mod, map, texture pack, or play multiplayer.
They boot up the game and play it as is, and their experience will be limited to the defaults. That's the way things are in game development in general, and is not specific to Minecraft. You'll notice how seriously I take default options with the mod as a result.
Anyways, I think the above quote from Dinnerbone again illustrates the danger I always go on about in supporting too many options. Your design becomes scatter shot, and your development time ends up being occupied more and more with working on stuff for sub-groups of your actual audience.
He may want to add stuff that appeals to everyone, but the way he's going about it is having the exact opposite effect.
They boot up the game and play it as is, and their experience will be limited to the defaults. That's the way things are in game development in general, and is not specific to Minecraft. You'll notice how seriously I take default options with the mod as a result.
Anyways, I think the above quote from Dinnerbone again illustrates the danger I always go on about in supporting too many options. Your design becomes scatter shot, and your development time ends up being occupied more and more with working on stuff for sub-groups of your actual audience.
He may want to add stuff that appeals to everyone, but the way he's going about it is having the exact opposite effect.
- destineternel
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Re: Vanilla Minecraft News Discussion
So Dinnerbone lets this tweet out.
https://twitter.com/Dinnerbone/status/2 ... 5383589888
and people find the torrent and then post it on reddit
http://www.reddit.com/r/Minecraft/comme ... nk_inside/
oh now it is public https://twitter.com/Dinnerbone/status/2 ... 4964941824
https://twitter.com/Dinnerbone/status/2 ... 5383589888
and people find the torrent and then post it on reddit
http://www.reddit.com/r/Minecraft/comme ... nk_inside/
oh now it is public https://twitter.com/Dinnerbone/status/2 ... 4964941824
<DaveYanakov> I know I overuse them and put them in inappropriate places but they just feel so good.
<icynewyear> shit is delicious
<MagikEh> Don't try to give me da D
<icynewyear> shit is delicious
<MagikEh> Don't try to give me da D
- FlowerChild
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Re: Vanilla Minecraft News Discussion
The timing of the above is a tad unfortunate. I decided to put my Twitter account to good use and call Dinnerbone on the tweet Battosay posted above. With all the chaos resulting from the user-log thing though, I suspect it will just be lost in the mix.destineternel wrote:oh now it is public https://twitter.com/Dinnerbone/status/2 ... 4964941824
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Re: Vanilla Minecraft News Discussion
wut. I got this from reddit.
- Katalliaan
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Re: Vanilla Minecraft News Discussion
It's for mapmakers, supposedly, in case they want a portable spawner. In another one of his tweets, he says that it's just as configurable as spawner blocks, but can move.
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- FlowerChild
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Re: Vanilla Minecraft News Discussion
Because obviously the priority in a game whose claim to fame is player interactivity with the world is a mode that disables most of that interactivity. Makes sense.Katalliaan wrote:It's for mapmakers, supposedly, in case they want a portable spawner. In another one of his tweets, he says that it's just as configurable as spawner blocks, but can move.
Re: Vanilla Minecraft News Discussion
For crying out loud! It was perfectly possible to get the effect of a moving spawner in vanilla, using pistons to block lighting around a row of fixed spawners. Jesus, any map maker worth his salt can figure out how to do amazing stuff - it's half the damn fun of making the maps!!Katalliaan wrote:It's for mapmakers, supposedly, in case they want a portable spawner. In another one of his tweets, he says that it's just as configurable as spawner blocks, but can move.
I would never play minecraft again if it wasn't for BTW, that would have been the uninstall moment for me, and I love making challenge maps - but what's the point if making them is so ludicrously easy any moron can inflict his level design on the unsuspecting down loaders.
I'm probably being unfair to someone, somehow. Probably just jealousy that I put a tonne of work into some stuff that makes people go wow, and then you can put a spawner in a minecart.
7 months, 37 different border checks and counting.
- FlowerChild
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Re: Vanilla Minecraft News Discussion
On the bright side, Dinnerbone seems to have engaged me over the issue.
Re: Vanilla Minecraft News Discussion
Its just me, missunderstanding, or is he not taking you for granted ?FlowerChild wrote:On the bright side, Dinnerbone seems to have engaged me over the issue.
Consistency is the last refuge of the unimaginative
HIgh Res Texturepack ............43% done
HIgh Res Texturepack ............43% done
- FlowerChild
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Re: Vanilla Minecraft News Discussion
I think it's pretty rare he gets involved in that much of an exchange with someone from the community, so yes, I do think he's at least listening. I doubt he's going to respond to my last points though as I'm being rather openly critical of MC's development and I don't think that's the kind of thing a company can publicly respond to.Donzaffi wrote: Its just me, missunderstanding, or is he not taking you for granted ?
Anyways, maybe me getting that twitter account wasn't a colossal waste of time after all. Sure makes a nice change from the usual never ending stream of praise I see for Mojang's poor design decisions on their accounts ;)
Re: Vanilla Minecraft News Discussion
Thx for clarifiny it, I thought that critic is the key for great development in every department and as far as I know you have many experience with such things so I don't understand becaue Dinnerbone not seeking the conversation, only thing he can is profot from somebodys else expercience. Of course not in the public.FlowerChild wrote:I think it's pretty rare he gets involved in that much of an exchange with someone from the community, so yes, I do think he's at least listening. I doubt he's going to respond to my last points though as I'm being rather openly critical of MC's development and I don't think that's the kind of thing a company can publicly respond to.Donzaffi wrote: Its just me, missunderstanding, or is he not taking you for granted ?
Anyways, maybe me getting that twitter account wasn't a colossal waste of time after all. Sure makes a nice change from the usual never ending stream of praise I see for Mojang's poor design decisions on their accounts ;)
I hope its understandable what I wrote, have some difficulties to say it in english
Consistency is the last refuge of the unimaginative
HIgh Res Texturepack ............43% done
HIgh Res Texturepack ............43% done
Re: Vanilla Minecraft News Discussion
Oh I know, that's what I meant problematic, it didn't even stuck myself as a good idea, it was way out of character. Just wishful thinking ;]FlowerChild wrote: I never would have gone for that man, as it doesn't suit the functionality of the BD at all.
I'm half tempted to rip it out of the vanilla dispenser as it strikes me as pure silliness, but given that it's relatively harmless, especially in comparison to some of the other upcoming changes, I'll probably just leave it alone.
But yeah...not something I would have done myself.
On other news, baby cows' bounding box has been fixed to that of one full block. So the inability to jump a block up is kinda redundant now. I'm fine with either of them or even both staying in.
War..
War never changes.
Remember what the dormouse said
War never changes.
Remember what the dormouse said
Re: Vanilla Minecraft News Discussion
The problem with the 1 high box is it provides a super easy farming method, in that you have your baby cow born in a 1 high room above a hopper, then when it becomes an adult it suffocates and the drops go into the hopper.MoRmEnGiL wrote: On other news, baby cows' bounding box has been fixed to that of one full block. So the inability to jump a block up is kinda redundant now. I'm fine with either of them or even both staying in.
There's also been a change to wither skeletons to give them a 3 high hitbox, but no change to their spawn code so they can spawn in a 2 high area and suffocate.
- Crafterfr33
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Re: Vanilla Minecraft News Discussion
Mob Spawners in carts? Oh, think about this. Creeper Spawner in a cart. Mayhem.
- FlowerChild
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Re: Vanilla Minecraft News Discussion
You sure about this? The spawn code for mobs does check the actual bounding volume it occupies, so it would be pretty fucked if it actually worked this way.Six wrote:There's also been a change to wither skeletons to give them a 3 high hitbox, but no change to their spawn code so they can spawn in a 2 high area and suffocate.
Re: Vanilla Minecraft News Discussion
I have already seen this in my nether mobtrap, since FC's changes to Wither spawning, Wither Skeletons manage to spawn on the two high spawn pads meant for pigmen. If they spawn in a two high area they can't move as seen hereSix wrote: There's also been a change to wither skeletons to give them a 3 high hitbox, but no change to their spawn code so they can spawn in a 2 high area and suffocate.
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- FlowerChild
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Re: Vanilla Minecraft News Discussion
Fuck, that sucks, and I think I may have already seen an instance of it myself while wandering around my nether fort.
I'll take a look at the above myself since such traps have become an important part of the mod.
I'll take a look at the above myself since such traps have become an important part of the mod.
Re: Vanilla Minecraft News Discussion
I'm not entirely sure sorry, I was just repeating what I saw in a reddit comment, but I have no idea if what they said had been tested or seen.FlowerChild wrote:You sure about this? The spawn code for mobs does check the actual bounding volume it occupies, so it would be pretty fucked if it actually worked this way.Six wrote:There's also been a change to wither skeletons to give them a 3 high hitbox, but no change to their spawn code so they can spawn in a 2 high area and suffocate.
Perhaps the change of wither skele hitboxes to 3 high might actually fix this then?Ph1il93 wrote:I have already seen this in my nether mobtrap, since FC's changes to Wither spawning, Wither Skeletons manage to spawn on the two high spawn pads meant for pigmen. If they spawn in a two high area they can't move as seen here
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- Thalarctia
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Re: Vanilla Minecraft News Discussion
Stuff like this has been in minecraft for a while - The biggest size slime can also spawn in 2-high areas, causing them to suffocate and split into the smaller ones shortly after spawning.FlowerChild wrote:Fuck, that sucks, and I think I may have already seen an instance of it myself while wandering around my nether fort.
I'll take a look at the above myself since such traps have become an important part of the mod.
- Ferrus.Manus
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Re: Vanilla Minecraft News Discussion
So in new snapshot when you attacks a zombies it will also make other zombies near them aggroed, and shooting zombie with a bow will aggro them from further away than in current version. Well at least they are trying to make game harder and this addition seems mostly OK. Nothing brilliant, but it fits the theme of zombies.
Last edited by Ferrus.Manus on Fri Feb 08, 2013 6:36 pm, edited 1 time in total.
- Thalarctia
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Re: Vanilla Minecraft News Discussion
Soo.. Hardcore Endermen implemented on the zombies? I like it, if anything because the noise would alert other zombies to your presence.Ferrus.Manus wrote:So in new snapshot when you attacks a zombies it will also make other zombies near them aggroed, and shotting zombie with a bow will aggro them from further away than in current version. Well at least they are trying to make game harder and this addition seems mostly OK. Nothing brilliant, but it fits the theme of zombies.
- Crafterfr33
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Re: Vanilla Minecraft News Discussion
Yeah, skeletons will get even more annyoning now.
Re: Vanilla Minecraft News Discussion
actually this was fixed long ago. but once they behaved like you saidThalarctia wrote:Stuff like this has been in minecraft for a while - The biggest size slime can also spawn in 2-high areas, causing them to suffocate and split into the smaller ones shortly after spawning.FlowerChild wrote:Fuck, that sucks, and I think I may have already seen an instance of it myself while wandering around my nether fort.
I'll take a look at the above myself since such traps have become an important part of the mod.
- DaveYanakov
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Re: Vanilla Minecraft News Discussion
I like the direction they are taking here but I would like to see it go further and agro all zombies in range if they spot you, not just if you attack them.Ferrus.Manus wrote: So in new snapshot when you attacks a zombies it will also make other zombies near them aggroed, and shooting zombie with a bow will aggro them from further away than in current version. Well at least they are trying to make game harder and this addition seems mostly OK. Nothing brilliant, but it fits the theme of zombies.
Better is the enemy of Good
Re: Vanilla Minecraft News Discussion
This feature sounds like they're moving towards mineZ level zombie AI. If it gets to the point where they will travel in packs and swarm players, I may just have faith in the direction of the game.Ferrus.Manus wrote:-snipped snip snip-
Former Drill Sergeant and cranky gamerFlowerChild wrote:For example, I'm feeling such a whim right now, and look forward with anticipation to the feeling of satisfaction that shall come from acting upon it.