As always, rules for this thread:
-DO NOT post suggestions.
-DO NOT critique unreleased features. Wait until you've had a chance to try them before passing judgement.
With that out of the way, let's open with an in-game screenshot:
![Image](http://img7.imageshack.us/img7/1659/20130128143050.png)
You see, with all the work I've been doing on beacons as of late, my own main world has lagged behind somewhat in terms of actually keeping up with the mod's tech-tree. As a result, I've decided to set aside the day to just play the mod on work on my own beacons ;)
Looking back over the past couple of weeks, I've had quite the burst of creative energy that I directed towards beacons, and I'm quite pleased with the results. They've gone from being nigh-useless in vanilla to being what I consider to be true "end game" content that will likely keep players occupied and making discoveries for weeks and potentially months to come.
IMO, that's the right way to go with the mod's development at present, given that I'll soon be moving on to a new project. It's the kind of content that keeps a game or mod interesting long after new features have stopped being added to it, and we'll likely be seeing more content along those lines in the near future.
For this week though, I largely plan on focusing on wrapping up a few loose ends. For example, while all the beacons are in, there are still several aspects of them I'd like to tweak and polish, like extending the looting effect to *all* mobs (not just player killed ones) within the range of influence of that particular beacon type. There's also a number of odds and ends related to features that are already in the mod but which I do not wish to spoil by giving additional info about them ;)
After that, I intend to move on to finalizing enchanting. As many of you have noticed, several of the Arcane Scrolls are not yet in the mod, and I plan to take care of that, as well as potentially making some tweaks to enchanting as a whole within MC. With the arcane scrolls, I had previously designed sources for them which were tied into the various stronghold locations and such, but given I've triaged most of those plans to facilitate me moving onto RTH, I'll be providing sources for them based on the current content in the game instead. For example, one of the sources discussed in another thread is obtaining water breathing scrolls from squid.
Another item I hope to get to is finally taking care of what happens to animals in the Nether and The End dimension. That one has been lingering around for awhile now, and I've been procrastinating about it due to it involving a fair amount of work to get the results I'm looking for.
Looking to the future, I really also need to set aside some solid time to address some of the nastier outstanding bugs in the mod. The Pulleys and Platforms are a perfect example, as that one has been hanging around since the 1.3 update but I've again been putting it off as it requires quite an extensive reworking of the existing code. This of course all needs to be taken care of before I can call BTW "done".
Anyways, I think that sums up where I am for now. I hope all of you are having a good time playing around with the beacons in your own worlds :)