milkmandan wrote:Siege Wizard wrote:(snip)...what you need it isn't a horizaontal tileable desing, but a vertical tileable one so that all the melons fall into the same block making the seed collection much easier..
Actually, I could see a way to take advantage of a horizontal design if you avoid the saws and have water flows below hoppers. Use a torch to turn dropped block melon into an item, drops into powered hopper which drops into water flow, into another hopper, into BD which drops now block form melons to their doom.
Advantage being you can have more control of timing of seeds as well as not having to build a tower right over where you want the seeds.
You will still need a BD 16 blocks high over your seed collection facility. You can have your melon by its side instead of on top of it but you will need to move melon items from the farm to the BD by hand or an elevator. You can also have your egg farm not directly under your seed collection point, but you would need to get the seeds from the hopper to the vDispenser for the chickens. Can be done, yes, but it's quite harder. I find easier to have towers for each multi-facility farm so that I don't need to design complex distribution systems or that need manual operation. I prefer to go hunt endermans :)
You can still set an horizontal design at the top of the tower with the last hopper that collecten the melon items just above the BD that will break them, but then this design will be more expensive than the vertical tileable modules that we have desing, but it's your design and I try to make my own designs, even if there is one that is better, I keep with my own ideas. Then you look at your base from a distance and you can see what you have done, without copying them from others design, maybe with some influence, but they are your own designs.
P.S.: I find the way falling blocks interact with torches and similar non-opaque bloques (quite sure that a rail or similar will do the same as they also break sand and gravel) non realistic and I consider them "bugs". I know that is vMC behaviour, but I try not to take advantage of it.
S.W.