Vanilla Minecraft News Discussion
- SterlingRed
- Posts: 1466
- Joined: Tue Jul 05, 2011 11:02 am
Re: Morvelaira's News Compilation
Per dinnerbones twitter,
Shears will be able to be enchanted with silk touch to pick up cobwebs in survival. (Makes sense and its about time!)
Minecraft 1.6 will be dropping support for java 5. (I'm hoping this is being driven by their new render engine and that we'll be seeing that in 1.6)
Shears will be able to be enchanted with silk touch to pick up cobwebs in survival. (Makes sense and its about time!)
Minecraft 1.6 will be dropping support for java 5. (I'm hoping this is being driven by their new render engine and that we'll be seeing that in 1.6)
Last edited by SterlingRed on Mon Dec 10, 2012 12:10 pm, edited 1 time in total.
Re: Morvelaira's News Compilation
Soooo... there making plans for 1.6 before they have 1.5 out...?
Never say no to Panda.
- DigitalAristotle217
- Posts: 29
- Joined: Tue Dec 04, 2012 9:00 am
Re: Morvelaira's News Compilation
I think I read somewhere that the idea was to have one "team" working on 1.5 (to push all the "OOH SHINY" stuff to keep the masses happy) and another to continue working on the api to push it out faster.Panda wrote:Soooo... there making plans for 1.6 before they have 1.5 out...?
Re: Morvelaira's News Compilation
Seriously? I hope Debian 7 (Wheezy) is stable by then (it probably will be.) You can't get Java 7 in the Debian 6 package repos. Way to upgrade past me, Mojang. (I'd rather use the repos, thanks.)SterlingRed wrote:Minecraft 1.6 will be dropping support for java 6. (I'm hoping this is being driven by their new render engine and that we'll be seeing that in 1.6)
Apparently a lot of folks have issues with 1.7 64-bit on Windows, so this might for Mojang to fix some bugs...but in the short term I am not amused.
There's only one V in my name, thanks.
<TaterBoy> I figured out why there's so much lag. We have too much iron.
<TaterBoy> I figured out why there's so much lag. We have too much iron.
Re: Morvelaira's News Compilation
Are you sure it's Java 6?SterlingRed wrote: Minecraft 1.6 will be dropping support for java 6. (I'm hoping this is being driven by their new render engine and that we'll be seeing that in 1.6)
I thought it said Java 5 and PowerPC support was being dropped.
- SterlingRed
- Posts: 1466
- Joined: Tue Jul 05, 2011 11:02 am
Re: Morvelaira's News Compilation
Yep you are right. Sorry for the typo. Fixed my post.RezDev wrote:Are you sure it's Java 6?SterlingRed wrote: Minecraft 1.6 will be dropping support for java 6. (I'm hoping this is being driven by their new render engine and that we'll be seeing that in 1.6)
I thought it said Java 5 and PowerPC support was being dropped.
Re: Morvelaira's News Compilation
Aah, well that's better. Looks like that PowerPC support was just for Mac OS X... Minecraft never worked on PowerPC Linux - blame lwjgl.RezDev wrote:I thought it said Java 5 and PowerPC support was being dropped.
There's only one V in my name, thanks.
<TaterBoy> I figured out why there's so much lag. We have too much iron.
<TaterBoy> I figured out why there's so much lag. We have too much iron.
- dawnraider
- Posts: 1876
- Joined: Sun Dec 11, 2011 7:00 pm
Re: Morvelaira's News Compilation
Yeah, I'll admit that it looks pretty cool, but what purpose does it serve? It just takes away from dev time that could be better spent on other things *cough* modAPI *cough* extended block ids *cough* infinite texture indices *cough*
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Re: Morvelaira's News Compilation
I think the best use of there time would be hiring me to overhaul the texture color pallets in minecraft
Never say no to Panda.
- walker_boh_65
- Posts: 2304
- Joined: Mon Jul 04, 2011 9:40 pm
- Location: New Jersey
Re: Morvelaira's News Compilation
I was hoping that it would be a sparkling diamond ore, not a 3d rendering of an item. There is no need for that at all.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Morvelaira's News Compilation
I don't even vaguely "get it" either, but at least it was hopefully super-easy to implement :)walker_boh_65 wrote:I was hoping that it would be a sparkling diamond ore, not a 3d rendering of an item. There is no need for that at all.
I guess it does represent a level of polish that might be admirable, there's just so other many other pressing issues to address, I doubt it's something I'd choose to look at.
Maybe this is part of refactoring the rendering code though. Dinnerbone might have just been in that area of code and decided to change something simple as part of other tasks.
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- Posts: 1159
- Joined: Wed Jul 06, 2011 11:03 am
Re: Morvelaira's News Compilation
Dinnerbone said elsewhere that the code to do so was already in the code which renders the items in your hand. Essentially he just had the dropped item rendering call that method. So while it was minimal gain it sounds like insignificant effort, so that's at least a refreshing ratio.FlowerChild wrote:I don't even vaguely "get it" either, but at least it was hopefully super-easy to implement :)walker_boh_65 wrote:I was hoping that it would be a sparkling diamond ore, not a 3d rendering of an item. There is no need for that at all.
I guess it does represent a level of polish that might be admirable, there's just so other many other pressing issues to address, I doubt it's something I'd choose to look at.
Maybe this is part of refactoring the rendering code though. Dinnerbone might have just been in that area of code and decided to change something simple as part of other tasks.
Re: Morvelaira's News Compilation
At first I didn't even spot the difference. When he said "Diamonds .. get .. some luxury rendering" I did expect partial transparency or high definition textures.. This is Like:
"Sugar! now fat-free!"
"Sugar! now fat-free!"
"We are not shooting for realism,.. we are shooting for awesome!"
Re: Morvelaira's News Compilation
Well at least now we'll be able to see items from above...
Re: Morvelaira's News Compilation
OK, that is a valid point.
"We are not shooting for realism,.. we are shooting for awesome!"
Re: Morvelaira's News Compilation
This feature already exists as a mod (which was compatible with BTW back in 1.2.5): http://www.minecraftforum.net/topic/125 ... tems-v152/
I personally like this feature but as many of you have said... Where are your priorities, Mojang?
Moreover, it seems that they are more and more "stealing" features from mods, although this is not necesseraly a bad thing. We've seen some things from BTW inspire Mojang... But there's a modder called Koopinator who had made a couple of cool mods in 1.2.5; one added sideways logs, another added walls (but not only cobble ones), another mod added stairs connection... quite a lot of things that have been added in Vanilla 1.3/1.4. And he had done all these mods in 1.2.5!
I personally like this feature but as many of you have said... Where are your priorities, Mojang?
Moreover, it seems that they are more and more "stealing" features from mods, although this is not necesseraly a bad thing. We've seen some things from BTW inspire Mojang... But there's a modder called Koopinator who had made a couple of cool mods in 1.2.5; one added sideways logs, another added walls (but not only cobble ones), another mod added stairs connection... quite a lot of things that have been added in Vanilla 1.3/1.4. And he had done all these mods in 1.2.5!
Re: Morvelaira's News Compilation
A video for you:
Spoiler
Show
You know what you should read? Worm. Here you go: https://parahumans.wordpress.com/catego ... tion/1-01/
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- Posts: 13
- Joined: Thu Sep 22, 2011 10:28 am
Re: Morvelaira's News Compilation
As was also said, it was apparently a tiny code change, so really who cares?xou816 wrote:This feature already exists as a mod (which was compatible with BTW back in 1.2.5): http://www.minecraftforum.net/topic/125 ... tems-v152/
I personally like this feature but as many of you have said... Where are your priorities, Mojang?
The uninformed Mojang-bashing in this thread does get a bit tiresome sometimes. :-P
- SterlingRed
- Posts: 1466
- Joined: Tue Jul 05, 2011 11:02 am
Re: Morvelaira's News Compilation
Jeb announced on twitter this morning he is now the lead of minecraft pocket in addition to minecraft PC.
Re: Morvelaira's News Compilation
Oh god why?SterlingRed wrote:Jeb announced on twitter this morning he is now the lead of minecraft pocket in addition to minecraft PC.
All parts should go together without forcing. You must remember that the parts you are reassembling were disassembled by you. Therefore, if you can't get them together again, there must be a reason. By all means, do not use a hammer.
Re: Morvelaira's News Compilation
Jeb! Eat all the food on your plate before you have some more!
Seriously though, he's only just coping with one game...
Seriously though, he's only just coping with one game...
If the minecraft world is infinite, why does the sun still rotate around it?
- destineternel
- Posts: 343
- Joined: Wed Feb 15, 2012 9:09 pm
- Location: lost in the dark reaches of my mind
Re: Morvelaira's News Compilation
Most likely has to do with the Raspberry Pi version (which is based off of the pocket edition) that is coming up.
<DaveYanakov> I know I overuse them and put them in inappropriate places but they just feel so good.
<icynewyear> shit is delicious
<MagikEh> Don't try to give me da D
<icynewyear> shit is delicious
<MagikEh> Don't try to give me da D
- Thorium-232
- Posts: 121
- Joined: Wed Jul 11, 2012 3:20 am
Re: Morvelaira's News Compilation
Two, actually. Unless he's done with Cobalt.Husbag3 wrote:Jeb! Eat all the food on your plate before you have some more!
Seriously though, he's only just coping with one game...
Stormweaver wrote:Then you can just use the day/night cycle to separate out the adults, and put the kids in storage till you're ready to murder them.