Adjudicator79 wrote:But the last several iterations of BTW have substantively removed the ability to engage in exploration that doesn't require dropping torches every ten blocks to track your progress. When hardcore info went into effect, I balked, but eventually came around. I hate vMC maps, but I've been forced to use them if I want to engage in any kind of exploration that I enjoy (non uni-directional, random tangent, pretty vista-driven exploration). If maps are pulled too, and it would seem that the only reason to yank them is SMP-driven, and there's no means to encourage non-breadcrumb exploration for SSP play, then I've lost one of the two reasons I love BTW.
No man. You're misunderstanding this at a fundamental level. I don't like maps in SSP either.
And I don't view this as "removing exploration". I view it as returning some challenge and danger to exploration in terms of what it used to feel like back in the day.
Obviously each of the changes I make continues to have SSP in mind. You may not understand or agree with them in that context, but they are definitely made for the sake of the single player game experience as well. Heck, I'm still primarily a SSP player myself.
Obviously, some changes I make are SMP specific, but they generally don't impact SSP at all, like me removing the icons for other player locations from the maps.
Also, glad you didn't chime in on the map thread, as you seem to have entirely misunderstood it and didn't bother to read it through to the end. The changes I've made to maps already are the full extent of what I plan to do to them. That's it, so again: you're freaking out over nothing.
The question I was largely raising in this thread was "ok, in order for me to be comfortable with maps, I need to make a bunch of changes that will be a pain in the ass to implement and then maintain in the future, so should I just rip them out instead?". The answer I got back was that people really wanted them in the game, so I then put in the extra work to implement the changes to bring them up to a level where they're no longer an issue for me. Not only was I nice enough to open it up the community feedback, I went the extra mile to put in about a days worth of work to accommodate other people's feelings on it, and will have to continue to put in work in the future to maintain that code strictly for their benefit. Yet, for some reason people are still freaking out about that thread and attacking me based on it. It's REALLY fucking annoying.
Also, your "all I need is some paper and ink" argument is total bullshit. That in no way justifies the inclusion of a pinpoint accuracy GPS system in the mix, which is what my issue with maps has always revolved around.
Poor post overall man. Alarmist and inaccurate at pretty much every level. I also really don't appreciate the implication that the game design is being affected by donations, as I've stated on numerous occasions that I don't allow that to happen.
muggsbud wrote:FC is the main audience of the mod... Take that how you will, but that's who he designs for.
Not *entirely* true. I obviously do make some concessions for the people I consider to be the "primary audience" of the mod. Heck, if the mod were just for me, I wouldn't have even bothered changing maps as I don't even use them myself.
However, that "primary audience" in my mind is basically compromised of people that have very similar views on how the game should be played as myself. We may differ on subtle points here and there, but it's certainly not the people that freak on these kinds of changes.