Search found 2659 matches
- Sun Oct 09, 2011 10:12 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 14458
Re: Combining mods - Tech Progression and Gameplay
The truth is that I don't think EE fits at all with the rest.... That mining ring that you make let's you get sooo many resources so fast its not even fun... I mean, I don't particularly like to mine for hours, but then there are several good alternatives.... buildcraft machines, or my personal favo...
- Sun Oct 09, 2011 9:47 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 14458
Re: Combining mods - Tech Progression and Gameplay
(If anything, I'd say take EE out of you .jar and play without it for awhile. Transmutation, imo, should be an end-game ability because of how it automatically allows common resources to convert into rare ones, and that in-and-of itself will break the game balance of ANY mod no matter what...) Well...
- Sun Oct 09, 2011 6:58 pm
- Forum: BTW Suggestions & Ideas
- Topic: New Animal NPC
- Replies: 6
- Views: 539
Re: New Animal NPC
Lol... just got me thinking of cybernetic wolves made from companion cubes enhanced with mechanical parts XDMiton2011 wrote:it might be a bit far up the tech tree, but what about a mechanical companion? it could possibly be added in a far future update somewhere in the 'space age' part of the tree.
- Sun Oct 09, 2011 6:55 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 14458
Re: Combining mods - Tech Progression and Gameplay
I have a few ideas for an overhaul that might fit it I just have to get it written in a form that is understandable for others that are not me. We probably should think carefully about all changes before making a final decision for the tech tree and begin getting permissions and coding... Looking f...
- Sun Oct 09, 2011 6:11 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 14458
Re: Combining mods - Tech Progression and Gameplay
I also don't think I would have to change any base classes. I saw something on the other thread about changing mod recipes without altering the base classes of the mods... I could try to use that. @Flowerchild - What do you think about this, if I may ask? You think its a good idea? Any suggestions o...
- Sun Oct 09, 2011 5:51 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 14458
Re: Combining mods - Tech Progression and Gameplay
I really like this idea.. With such simple alterations you made a very effective tech tree.
I would be willing to make this, but I would need permission from each of the mod authors to launch something like this, as it would basically change functionality for the other mods.....
I would be willing to make this, but I would need permission from each of the mod authors to launch something like this, as it would basically change functionality for the other mods.....
- Sun Oct 09, 2011 1:33 pm
- Forum: Better Than Wolves Discussion
- Topic: TechPack Energy 0.2 - BTW/BC addon
- Replies: 61
- Views: 6653
Re: TechPack Energy 0.2 - BTW/BC addon
Lol! Only if the transparent end of the pipe was on the chest XDThough it looks like you are trying to fill that chest with energy for later, XD
- Sun Oct 09, 2011 1:14 pm
- Forum: BTW Suggestions & Ideas
- Topic: Sled dogs
- Replies: 3
- Views: 427
Re: Sled dogs
Thats cool.... It could go faster then sprinting, amybe faster if you add more wolves. There could be a new item, a whip fashioned with rope probably, that would make the wolves sprint for a while (and then get tired and walk slowly for a while)
- Sun Oct 09, 2011 1:11 pm
- Forum: Better Than Wolves Discussion
- Topic: TechPack Energy 0.2 - BTW/BC addon
- Replies: 61
- Views: 6653
Re: TechPack Energy 0.2 - BTW/BC addon
Cool!
Humm... Question, how much energy it outputs? It should give a little more then a redstone energy on red to be useful, imo
Humm... Question, how much energy it outputs? It should give a little more then a redstone energy on red to be useful, imo
- Sat Oct 08, 2011 11:46 pm
- Forum: Better Than Wolves Discussion
- Topic: BTW: Design Philosophy
- Replies: 289
- Views: 60762
Re: BTW: Design Philosophy
I use my aggression to defend myself and my points. I can I see how you can find such posting as 'offensive'. I think it's mostly because I'm hitting nerves within a person's feelings and ideas. I get that people don't want to think about said ideas or feelings, but at the same token... I don't thi...
- Sat Oct 08, 2011 7:18 pm
- Forum: Better Than Wolves Discussion
- Topic: Dynamo v1.36 - BTW/IC² Addon
- Replies: 100
- Views: 14410
Re: Dynamo v1.21 - BTW/IC² Addon
Not the engines, I guess I'm thinking more of allowing an axle provide power/pressure as if it was an engine. No, sorry. As Gilberreke said, check his Thread Alternativly will the block that you have made turn the electrical power back into axle rotation? Maybe in the future. But don't expect it an...
- Sat Oct 08, 2011 5:54 pm
- Forum: Off-Topic
- Topic: Weeping Angels Mod
- Replies: 51
- Views: 3863
Re: Weeping Angels Mod
Isn't it because of the "statue dragging" sound?
- Sat Oct 08, 2011 5:44 pm
- Forum: Off-Topic
- Topic: Weeping Angels Mod
- Replies: 51
- Views: 3863
Re: Weeping Angels Mod
I had never watched Doctor Who before, I never even heard of it. I just saw Blink... Awesome... I just got addicted, now I have to see all of them.
- Sat Oct 08, 2011 4:50 pm
- Forum: Better Than Wolves Discussion
- Topic: Dynamo v1.36 - BTW/IC² Addon
- Replies: 100
- Views: 14410
Re: Dynamo v1.21 - BTW/IC² Addon
Uhh.. what? you mean to transmit power to BC engines? If so, I'm not planning on making that.SmithOfDreams wrote:While your working BTW axle power to IC2, can you make a block to change axle power to BC 'pressure'?
- Sat Oct 08, 2011 4:41 pm
- Forum: Off-Topic
- Topic: WTF videos
- Replies: 137
- Views: 93265
Re: WTF videos
Children? Adults should not watch this one XD Can't unsee....Battosay wrote:Thanks to my brother, who keeps finding new WTF video that always are more "WTF?!" than the last one, even if I thought it was not possible ...
Children shouldn't watch this one though.
- Sat Oct 08, 2011 4:39 pm
- Forum: Better Than Wolves Discussion
- Topic: Annoying and repetitive task ?
- Replies: 82
- Views: 7681
Re: Annoying and repetitive task ?
That's as much cheating as is sitting at the collector end of a mob trap and going to sleep IRL XD
- Sat Oct 08, 2011 4:23 pm
- Forum: Off-Topic
- Topic: WTF videos
- Replies: 137
- Views: 93265
Re: WTF videos
Macho Salad
- Sat Oct 08, 2011 4:16 pm
- Forum: Off-Topic
- Topic: Lame Jokes!
- Replies: 43
- Views: 3907
Re: Lame Jokes!
Papa tomato was crossing the street with his tomato family. The baby tomato is slow and is staying behind. Papa tomato gets angry, goes to baby tomato, steps on him, squishes him, and says - "Ketchup!"
- Pulp Fiction
- Pulp Fiction
- Sat Oct 08, 2011 2:48 pm
- Forum: Off-Topic
- Topic: Weeping Angels Mod
- Replies: 51
- Views: 3863
Re: Weeping Angels Mod
Oh god... I never really thought the enderman was creepy, but this... This scared me... that sound.... *shivers*
- Sat Oct 08, 2011 7:18 am
- Forum: Off-Topic
- Topic: M!C's News Compilation
- Replies: 685
- Views: 54249
Re: M!C's News Compilation
What's wrong with dragons?Dragons will be added! (sorry FC ;) )
- Sat Oct 08, 2011 7:18 am
- Forum: Off-Topic
- Topic: Any decent Anime/Manga/Any comic in general
- Replies: 67
- Views: 4565
Re: Any decent Anime/Manga/Any comic in general
Steins Gate is awesome. I watched only half so far. It mixes comedy with science fiction, and I like how well they explain all that happens... Its confusing in the beginning, but eventually everything starts to make sence
- Sat Oct 08, 2011 7:01 am
- Forum: Better Than Wolves Discussion
- Topic: BTW + IC2 and the Block Dispenser
- Replies: 5
- Views: 801
Re: BTW + IC2 and the Block Dispenser
I believe the only way to pick up machines is with a wrench, right? So yeah, I guess you could just say that the block dispenser breaks the machine when it picks it up, like a pick.
- Fri Oct 07, 2011 8:57 pm
- Forum: Better Than Wolves Discussion
- Topic: BTW and 1.9
- Replies: 26
- Views: 2444
Re: BTW and 1.9
Imageshack
- Fri Oct 07, 2011 7:59 pm
- Forum: BTW Suggestions & Ideas
- Topic: Exploding wolves
- Replies: 25
- Views: 1754
Re: Exploding wolves
Oooh, I see... So simple, yet so awesome XD Perfect timing
- Fri Oct 07, 2011 7:46 pm
- Forum: BTW Suggestions & Ideas
- Topic: Exploding wolves
- Replies: 25
- Views: 1754
Re: Exploding wolves
How did you do that? I must know....