Search found 146 matches
- Wed Apr 04, 2012 2:03 pm
- Forum: Better Than Wolves Discussion
- Topic: Off-Topic Hell (Was: An Important Announcement)
- Replies: 689
- Views: 65046
Re: An Important Announcement
Valve? This is minecraft. We've been waiting on a mod api so long it's a running joke. It takes Mojang months to say that they're thinking about doing something meaningful.
- Thu Mar 22, 2012 11:05 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: update to older version
- Replies: 11
- Views: 1501
Re: update to older version
Well, damn. MCNostalgia hasn't been updated to allow for backtracking to 1.2.3. So, ironically, in order to get to that version in order to make my mods work, I have to wait for a mod to update. Which just perpetuates the cycle. Grr.
- Thu Mar 22, 2012 3:56 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: update to older version
- Replies: 11
- Views: 1501
Re: update to older version
Thank you. Will try nostalgia.
- Thu Mar 22, 2012 2:55 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: update to older version
- Replies: 11
- Views: 1501
update to older version
So finally got all the mods in order this morning to update minecraft to 1.2.3 and two hours ago they decide to drop 1.2.4. I don't particularly feel like waiting two more weeks for everything to update and end up playing minecraft 1.1 until the end of time due to mod lag, and the new map system mea...
- Tue Mar 20, 2012 11:51 am
- Forum: Better Than Wolves Discussion
- Topic: Windmill Aesthetics?
- Replies: 30
- Views: 4051
Re: Windmill Aesthetics?
Make a stone ring around it, like a round wristwatch in a band.
- Tue Mar 06, 2012 12:23 am
- Forum: BTW Suggestions & Ideas
- Topic: Upgrade iron tools to steel
- Replies: 30
- Views: 2678
Re: Upgrade iron tools to steel
I've read this, and I still don't understand how steel tools degenerated into silicon rendered from supermodels. Focus, people, focus.
- Sun Mar 04, 2012 5:49 am
- Forum: BTW Suggestions & Ideas
- Topic: Upgrade iron tools to steel
- Replies: 30
- Views: 2678
Upgrade iron tools to steel
Specifically, flint and steel and shears. Make them last longer, and, in the case of shears, harvest wool (and possibly padding) blocks more quickly, being that shears are the most effective tool on those blocks, but still take an inordinate amount of time.
- Thu Mar 01, 2012 11:05 am
- Forum: Off-Topic
- Topic: 1.2 is out, here comes the wave of derp.
- Replies: 14
- Views: 1845
Re: 1.2 is out, here comes the wave of derp.
It's been out for a couple hours right? And three posts already?
- Wed Feb 15, 2012 3:02 pm
- Forum: Better Than Wolves Discussion
- Topic: Eureka! (part deux)
- Replies: 125
- Views: 11311
Re: Eureka! (part deux)
If you harness the power of lightning, you could automate pigman farms in the overworld.
- Wed Jan 18, 2012 10:38 pm
- Forum: Better Than Wolves Discussion
- Topic: For fuck sake
- Replies: 35
- Views: 3010
Re: For fuck sake
You can still get many pages by using Google's caching system, if anyone's frustrated with the blackouts. Wikipedia's a good example.
- Fri Jan 06, 2012 1:17 am
- Forum: Off-Topic
- Topic: Raust's Mods Thread (Discussing Project Enderscale)
- Replies: 334
- Views: 19775
Re: Doggy Talents BTW Thread
I'm actually really interested in this, but I would like to know: once converted to a pet, do the wolves still produce dung under BTW?
- Wed Jan 04, 2012 3:28 pm
- Forum: BTW Suggestions & Ideas
- Topic: [BTB] Saws & lower mechanical devices powered by engines
- Replies: 1
- Views: 484
[BTB] Saws & lower mechanical devices powered by engines
Briefly this: all those machines that require mechanical power being able to be powered by the engines that contain their own source of power production: ie, steam engines and combustion engines. Seems like a natural progression to me, and would allow you to make your machinery more mobile in the la...
- Tue Nov 29, 2011 8:55 pm
- Forum: Better Than Wolves Discussion
- Topic: Steel ruins mining
- Replies: 38
- Views: 3273
Re: Steel ruins mining
This entire conversation has been had elsewhere on this forum before. With the exact same logic. And near the exact same responses. As regards whether it is alright to bash modders, while providing goods for free is commendable, it's generally accepted that providing other people's goods for free is...
- Fri Nov 25, 2011 11:20 am
- Forum: Off-Topic
- Topic: "The Sniper Problem" (Game Design Discussion)
- Replies: 75
- Views: 7556
Re: "The Sniper Problem" (Game Design Discussion)
Snipers were pretty well done in Enemy Territory. You had to be perfectly still, moving would screw up your accuracy for several seconds, your cursor swayed a massive amount, and bullets had travel time. The map design was such that there weren't a lot of places you could go that wouldn't be vulnera...
- Thu Nov 03, 2011 11:45 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V3.0)
- Replies: 136
- Views: 14832
Re: New Release! (BTW V3.0)
No, it wasn't. It's been mentioned to him before, he's going to fix it.
- Tue Nov 01, 2011 10:38 pm
- Forum: Off-Topic
- Topic: New release?
- Replies: 20
- Views: 1239
Re: New release?
I'm a bit iffy on calling the attempted demolition of a government building terrorism. I would consider it more a matter of efficiency.
Re: Kill me
Well, FC did turn what's-his-name's corpse into leather armor. Maybe we'll get something out of this guy.
- Fri Oct 28, 2011 10:05 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V3.0)
- Replies: 136
- Views: 14832
Re: New Release! (BTW V3.0)
The Age of Gimps? I see new leathers, but nothing else. There has to be some new functionality somewhere. I thought it might be the lens, but that's still not implemented.
You are such a tease.
You are such a tease.
- Fri Oct 28, 2011 8:53 pm
- Forum: BTW Suggestions & Ideas
- Topic: A way to raise water
- Replies: 41
- Views: 3027
Re: A way to raise water
The reason water runs like it does is because of meta data restrictions. Making it run farther would mean modifying base code.
- Fri Oct 28, 2011 4:22 pm
- Forum: Off-Topic
- Topic: M!C's News Compilation
- Replies: 685
- Views: 49139
Re: M!C's News Compilation
I've always gotten that vibe whilst playing; i'm always the one who is out of place, i'm always the most destructive and i'm always by far and away the most lethal. I'm beginning to wonder whether the monsters aren't trying to kill me for the sake of it, but in fact are trying to stop me before it'...
- Fri Oct 28, 2011 10:59 am
- Forum: Off-Topic
- Topic: 1000 member is almost here
- Replies: 34
- Views: 2170
Re: 1000 member is almost here
I wonder if he knows the high expectations he has inherited? Should we seek him out and ask for wisdom of unprecedented scale?
- Fri Oct 28, 2011 10:54 am
- Forum: BTW Suggestions & Ideas
- Topic: A way to raise water
- Replies: 41
- Views: 3027
Re: A way to raise water
I take the general philosophical route of making a gauntlet for new ideas, and subjecting them to close scrutiny in the suggestions thread. This includes, but may not be limited to: Deciding if the idea conflicts with BTW goals, stated or implied Conflicts with previous decisions FC has made Is redu...
- Thu Oct 27, 2011 7:39 pm
- Forum: Off-Topic
- Topic: 1000 member is almost here
- Replies: 34
- Views: 2170
Re: 1000 member is almost here
Mine was metaphysical.
- Thu Oct 27, 2011 2:33 am
- Forum: Better Than Wolves Discussion
- Topic: Annoying and repetitive task ?
- Replies: 82
- Views: 7139
Re: Annoying and repetitive task ?
Oh, the delightful irony. And true irony, in that something is said in ignorance of a fact that has yet to be disclosed.
Have you tried canals?
Have you tried canals?
- Thu Oct 27, 2011 2:30 am
- Forum: BTW Suggestions & Ideas
- Topic: A way to raise water
- Replies: 41
- Views: 3027
Re: A way to raise water
Making it the default comes with a certain assumption that it is the way the mod is meant to be played. Therefore, I'd feel much more comfortable building features around that setting. At that point, there can't really be any complaints that I'm wasting resources on blocks that don't even apply to ...