Search found 119 matches
- Sat Jul 23, 2011 11:58 pm
- Forum: Better Than Wolves Discussion
- Topic: Adjudicator's first elevator build
- Replies: 11
- Views: 1205
Re: Adjudicator's first elevator build
Apologies for the double post. Here's the video of my first functioning elevator. It's pretty simple, but I learned quite a bit making it, so it served its purpose. And, given the plans I have for the cliff face, I'm pleased with the appearance. The only quibble I have with the John Smith Texture Pa...
- Sat Jul 23, 2011 11:07 pm
- Forum: Better Than Wolves Discussion
- Topic: Adjudicator's first elevator build
- Replies: 11
- Views: 1205
Re: Adjudicator's first elevator build
That did it! I had to rearrange some of my aesthetic elements, but thankfully I didn't have to move any of the major structural elements of the frame or cliff face.
I'm going to clean it all up, hide all the redstone, and then I'll put together a short video of the elevator.
Many thanks, Grimper!
I'm going to clean it all up, hide all the redstone, and then I'll put together a short video of the elevator.
Many thanks, Grimper!
- Sat Jul 23, 2011 10:28 pm
- Forum: Better Than Wolves Discussion
- Topic: Adjudicator's first elevator build
- Replies: 11
- Views: 1205
Re: Adjudicator's first elevator build
Thanks, grimper. Quick couple of questions: 1. Does the button have to be attached to the t-flip flop? Can I run a redstone dust trail to the flip flop and have the button on the other end? I can save a lot of redesign on the elevator if I can do the above. If not, I'll have to move things a bit to ...
- Sat Jul 23, 2011 10:05 pm
- Forum: Better Than Wolves Discussion
- Topic: Adjudicator's first elevator build
- Replies: 11
- Views: 1205
Adjudicator's first elevator build
So I decided to take a brake from automated farms and add something I'd wanted to do for a while, even though it was almost entirely aesthetic - my glass-encased elevator on the front of the cliff leading up to the bluff my main base is built on. Right now it only goes from Y-98 to Y-68, but once I ...
- Fri Jul 22, 2011 2:58 pm
- Forum: Better Than Wolves Discussion
- Topic: Creepig's Ice Farm (V2.0)
- Replies: 47
- Views: 5114
Re: Creepig's Ice Farm (V2.0)
So I'm assuming that you have to place the farm in a snow biome? You can't use a BD to grab a bunch of ice blocks and artificially create your own ice biome back at your home base? I ended up pretty far south, I guess, so my closest snow biome is 2+ minecraft days walk away. Still, very cool design ...
- Fri Jul 22, 2011 1:45 pm
- Forum: Better Than Wolves Discussion
- Topic: The Learning Curve: Redstone, Logic, and Applications
- Replies: 40
- Views: 5857
Re: The Learning Curve: Redstone, Logic, and Applications
I'd be very interested in this as well. I'm feeling my up the Redstone knowledge chain, usually failure by failure. I still don't have a functioning rail system because I can't figure out why I can't switch the curved track to straight even when running power to it. Anyway, I'd be happy to assist ho...
- Mon Jul 18, 2011 5:45 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (Version 2.81)
- Replies: 76
- Views: 7636
Re: New Release! (Version 2.81)
The safest county in America also has the highest individual firearm ownership - Quantico County, Virginia. Of course, the fact that Officer Candidate School for the U.S Marines Corps and the training facilities for the Federal Bureau of Investigations are there, and thus not only do individuals own...
- Mon Jul 18, 2011 4:41 pm
- Forum: Better Than Wolves Discussion
- Topic: BTW: Design Philosophy
- Replies: 289
- Views: 58693
Re: BTW: Design Philosophy
Ok, let's wrangle this back on-topic. Given the general level of response, I find my own suspicions confirmed with the idea that BTW should not overly concern itself with trying to mirror vM in any significant way. What I do want to really grab onto is the way of expressing the interaction between v...
- Mon Jul 18, 2011 2:34 pm
- Forum: Better Than Wolves Discussion
- Topic: Automatic Tree Farm Discussion
- Replies: 117
- Views: 19647
Re: Automatic Tree Farm Discussion
Yeah, so, given my automation of hemp, wheat, reed, slimes, and mobs so far, trees and dung are next on my list. Since this has become the generic automated tree farm discussion thread (which is a good idea, I think. We should have a comparable thread for all of our automated farms), I'm soliciting ...
- Mon Jul 18, 2011 2:17 pm
- Forum: Better Than Wolves Discussion
- Topic: BTW: Design Philosophy
- Replies: 289
- Views: 58693
Re: BTW: Design Philosophy
Great discussion on the new mod already guys. I'll chime in with a few points and then try to create a clear discussion questions for us to move forward on, rather than trying to tackle all the elements of then 2.8 update all at once. Haniale: I agree with you on the bellows pointing towards an incr...
- Sun Jul 17, 2011 5:25 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW 2.80)
- Replies: 65
- Views: 7686
Re: New Release! (BTW 2.80)
I knew there was a reason I kept the three full chests of feathers from my mob trap! I got my bellows working with netherrack and cooked up some tallow and glue with my handcrank. And managed to burn my saw b/c it was too close to my netherrack (d'oh). So now I will hook up one of those awesome turn...
- Sun Jul 17, 2011 8:05 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW 2.80)
- Replies: 65
- Views: 7686
Re: New Release! (BTW 2.80)
Awesome, Flower. There go my plans for the day, now I'm going to be experimenting with new items!
Your update proficiency is incredible. Can't wait to see what comes next.
Your update proficiency is incredible. Can't wait to see what comes next.
- Sat Jul 16, 2011 12:03 pm
- Forum: Better Than Wolves Discussion
- Topic: BTW: Design Experiment - Automated Hemp Farm Guide
- Replies: 13
- Views: 2765
Re: BTW: Design Experiment - Automated Hemp Farm Guide
So I was fiddling with things following updating to 2.71 and found out something interesting. If you place a redstone repeater directly on top of a turntable and then have redstone dust running off at a 90 degree angle (didn't check this at the 180) and have that redstone dust block powered by a red...
- Sat Jul 16, 2011 10:54 am
- Forum: Better Than Wolves Discussion
- Topic: Turntable help needed
- Replies: 3
- Views: 557
Re: Turntable help needed
Read the 2.71 update announcement. The recipe was changed.
- Sat Jul 16, 2011 10:36 am
- Forum: Better Than Wolves Discussion
- Topic: BTW: Design Experiment - Automated Hemp Farm Guide
- Replies: 13
- Views: 2765
Re: BTW: Design Experiment - Automated Hemp Farm Guide
So I took Urian's advice and threw two hoppers with rollers into the channel before I went to bed last night and let the farm run for 6.5 hours. When I came back, the hoppers had collected all of the seeds (6 full stacks and some partials) and the chest was full of hemp fibers with 7 more full stack...
- Fri Jul 15, 2011 11:02 am
- Forum: Better Than Wolves Discussion
- Topic: BTW: Design Philosophy
- Replies: 289
- Views: 58693
Re: BTW: Design Philosophy
Wow, I go off to actually play the game for a bit and come back to a fully developed debate going on. Awesome! So, to throw my opinion in the mix. If we are talking about simply improving upon the existing vM framework to get the most out of a system that should be functioning better than it current...
- Fri Jul 15, 2011 8:41 am
- Forum: Better Than Wolves Discussion
- Topic: BTW: Design Experiment - Automated Hemp Farm Guide
- Replies: 13
- Views: 2765
Re: BTW: Design Experiment - Automated Hemp Farm Guide
So I let this run overnight and discovered a few interesting things. First, this produces way more seed than I expected. There were three full stacks clogging the mill stone that I had to clear out, and two more full stacks and a partial in the hopper above it. Second, it produces a lot of hemp! Eve...
- Thu Jul 14, 2011 9:58 pm
- Forum: Better Than Wolves Discussion
- Topic: BTW: Design Experiment - Automated Hemp Farm Guide
- Replies: 13
- Views: 2765
BTW: Design Experiment - Automated Hemp Farm Guide
So I decided to take a break from thinking deep thoughts about Better Than Wolves and try my hand at actually utilizing some of the principles BTW encourages in Minecraft players. Below is my attempt at a tutorial/exposition on a piston-driven, turntable-timed (because 2.70 came out as I was working...
- Thu Jul 14, 2011 9:41 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW Version 2.70)
- Replies: 76
- Views: 10186
Re: New Release! (BTW Version 2.70)
Seriously awesome, Flower! Can't wait to fiddle with things tonight.
Anyone else think that rollers sound like something used to catch only the smallest items? Like maybe separating seeds from plants? Here's hoping!
Anyone else think that rollers sound like something used to catch only the smallest items? Like maybe separating seeds from plants? Here's hoping!
- Mon Jul 11, 2011 10:17 pm
- Forum: Better Than Wolves Discussion
- Topic: BTW: Design Philosophy
- Replies: 289
- Views: 58693
Re: BTW: Design Philosophy
Fracture : Great point on the exclusive technological progression element. BTW excels at encouraging players to implement technologies across multiple applications. And I love that aspect of BTW and feel like it turns the game into more than just an escape and more of an actual mental exercise. And...
- Mon Jul 11, 2011 9:30 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW Version 2.66)
- Replies: 45
- Views: 4942
Re: New Release! (BTW Version 2.66)
Sweet! Thanks for all your hard work, Flower! I can't wait to dive in to the new version!
- Mon Jul 11, 2011 8:25 pm
- Forum: Better Than Wolves Discussion
- Topic: BTW: Design Philosophy
- Replies: 289
- Views: 58693
Re: BTW: Design Philosophy
Brothulu: I like the delay between shots. In fact, it makes sense with original firearm design. Every early firearm was single shot in design. I'd love it if early firearms actually required manually opening your inventory and placing a bullet in the weapon, maybe in an inventory slot, rather than ...
- Mon Jul 11, 2011 12:48 pm
- Forum: Better Than Wolves Discussion
- Topic: BTW: Design Philosophy
- Replies: 289
- Views: 58693
Re: BTW: Design Philosophy
First, my apologies everyone on my weekend absence. We are starting to gear up for our summer language program at work and I spent most of my weekend traveling to and from the airport picking up our new international students. We like to give them an in-person welcome and, since my boss is out of th...
- Thu Jul 07, 2011 10:53 pm
- Forum: Better Than Wolves Discussion
- Topic: BTW: Design Philosophy
- Replies: 289
- Views: 58693
Re: BTW: Design Philosophy
I was working pro bono most of this evening, so I haven't had a chance to catch up on the different posts, and I have to teach in the morning, so I'm turning in early. Given those restrictions, I will write a more typical response post in the morning. In the meantime, my one substantive comment is t...
- Thu Jul 07, 2011 4:29 pm
- Forum: Better Than Wolves Discussion
- Topic: Making videos
- Replies: 51
- Views: 6052
Re: Making videos
I've looked at FRAPS and am considering using it to work on some tutorial videos (mainly for my benefit. I learn best when I'm teaching). I wanted to get some opinions on whether shelling out the $$ for the full version is necessary or not. Are there significant features available in the full versio...