truth be told after seeing meat loving horses i just kill them when i find them. i need to purge my world from the abominations.
did not even bother to tame them.
crusader ion, destroyer of horses is my known name in the lands
Search found 550 matches
- Thu Feb 13, 2014 3:58 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Better Than Horses v0.3 (BTW v.4-89PHILLIP)
- Replies: 38
- Views: 17135
- Fri Jan 31, 2014 2:58 am
- Forum: Better Than Wolves Discussion
- Topic: Enderman trap redux
- Replies: 19
- Views: 4671
Re: Enderman trap redux
they don't need to be synced. my approach was to have the gates most of the times closed so enderman drop on the hard surface. then when the above gates opens the lower one is closed. let one block gap between them. redstone is just some wire dust placed nothing really fancy. there are other methods...
- Wed Jan 29, 2014 4:12 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Better Than Horses v0.3 (BTW v.4-89PHILLIP)
- Replies: 38
- Views: 17135
Re: Better Than Horses v0.3 (BTW v.4-89PHILLIP)
giving it my first go to it
- Tue Jan 28, 2014 7:51 pm
- Forum: Better Than Wolves Discussion
- Topic: Enderman trap redux
- Replies: 19
- Views: 4671
Re: Enderman trap redux
a rotating turntable set to lowest speed with one redstone torch on it. one row activated and after half turn the other gate activated when the above gate is closed
- Tue Jan 28, 2014 4:46 pm
- Forum: Better Than Wolves Discussion
- Topic: Enderman trap redux
- Replies: 19
- Views: 4671
Re: Enderman trap redux
@taleric why do you need vines? drop them from any high. Oh that is to skip a step, prior to a recent XP FC addition. If you set the endermen to 1 hit kill then vine the drops above that to match they are all synced for mass collection. Now it would prob be just as easy to rig a periodic flow for d...
- Tue Jan 28, 2014 3:15 am
- Forum: Better Than Wolves Discussion
- Topic: Enderman trap redux
- Replies: 19
- Views: 4671
Re: Enderman trap redux
more that 48 block and they drop dead. my way of getting the drops was to have 2 pistons gates that open and close. the enderman always got the hard surface to rest in peace but the drops eventually got into the water system down.
@taleric why do you need vines? drop them from any high.
@taleric why do you need vines? drop them from any high.
- Mon Jan 27, 2014 2:34 pm
- Forum: Better Than Wolves Discussion
- Topic: Show us your builds!
- Replies: 1077
- Views: 1182144
Re: Show us your builds!
infernal enchanter building with an orb elevator and 5 dragon vessels for storage inside. the hill was bit barren after so i've build an dragon head under it for points http://imagizer.imageshack.us/v2/800x600q90/833/w7m9.png now that i watch the pic i need to remove the lazor beams from the texture...
- Wed Jan 22, 2014 1:40 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: [WIP][24x] Sockthing's Aurora Texture Pack
- Replies: 68
- Views: 43241
Re: [WIP][32x] Sockthing's Aurora Texture Pack
there are two ways for doing that. first is to force stone moss stone to use a palette colours, like grass or leaves, con is that all the block would change. second one is to force the change with block.properties files and with this you can have anything you want for every face. con is that you nee...
- Sun Jan 19, 2014 7:12 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Isabella II 16x Textures [WIP] [MC 1.5.2] [BTW 4.A4]
- Replies: 188
- Views: 83949
Re: Isabella II 16x Textures [WIP] [MC 1.5.2] [BTW 4.8999999
great TP, Anbaric! i don't use it daily but i like the feel of it sometimes. the birch subblocks don't work as intended. some transparent texture there
- Sat Jan 18, 2014 7:20 pm
- Forum: BTW Bug Reports
- Topic: [BTW 4.89 Phillip] Bloodwood log placement
- Replies: 2
- Views: 1175
[BTW 4.89 Phillip] Bloodwood log placement
bloodwood log placement follow the old log placement rules
- Tue Jan 14, 2014 12:17 pm
- Forum: Off-Topic
- Topic: Grasping at every straw. (Dog health issues)
- Replies: 17
- Views: 2976
Re: Grasping at every straw. (Dog health issues)
if one vet gives the same results and you think it's something odd , maybe it's time to change the vet.
- Fri Jan 10, 2014 11:17 am
- Forum: Better Than Wolves Discussion
- Topic: Vanilla Minecraft News Discussion
- Replies: 2549
- Views: 4169223
Re: Vanilla Minecraft News Discussion
all the new stones can be found in the game, you don't really need to craft them into another. that recipe is just dumb or was put in place for established worlds where you generated a big chunk of land before. while there was no balance in mind of the minecraft devs ever some new features do have a...
- Thu Jan 02, 2014 9:31 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)
- Replies: 88
- Views: 34124
Re: [32x] Conquest texture pack [BTW 4.9667]
those are just biome encoded vine traps.
also inspired by Kezza work in Derivation, iron chains, vertical ctm for iron fence![Image](http://img850.imageshack.us/img850/6351/t8fm.png)
also inspired by Kezza work in Derivation, iron chains, vertical ctm for iron fence
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![Image](http://img850.imageshack.us/img850/6351/t8fm.png)
- Wed Jan 01, 2014 8:29 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)
- Replies: 88
- Views: 34124
Re: [32x] Conquest texture pack [BTW 4.9667]
we can have carpets too:
and more reeds ctm biome located
![Image](http://imageshack.us/a/img36/3992/we51.png)
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![Image](http://imageshack.us/a/img5/4705/s9kb.png)
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![Image](http://imageshack.us/a/img36/3992/we51.png)
- Wed Jan 01, 2014 5:14 am
- Forum: Better Than Wolves Discussion
- Topic: What's your door? - Base entrance thread
- Replies: 63
- Views: 22974
Re: What's your door? - Base entrance thread
best entrance that i now use on my desert base is a 3 blocks gap with slabs above and under so you have a 2 blocks way to enter and exit. mobs take that like full block. low resources, good looking.
- Tue Dec 24, 2013 3:11 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)
- Replies: 88
- Views: 34124
Re: [32x] Conquest texture pack [BTW 4.9667]
my textures aren't to be used as they are. they were released so longlay can grab and move them to his release. about hemp just do it yourself! Edit: torches are FUN http://img839.imageshack.us/img839/4581/db8f.png working on a CTMed chopping block clean and bloody version :) http://img843.imageshac...
- Mon Dec 23, 2013 5:11 pm
- Forum: Better Than Wolves Discussion
- Topic: What's your door? - Base entrance thread
- Replies: 63
- Views: 22974
Re: What's your door? - Base entrance thread
one damn portcullis:![Image](http://img440.imageshack.us/img440/794/9e66.png)
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![Image](http://img440.imageshack.us/img440/794/9e66.png)
- Mon Dec 23, 2013 3:31 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)
- Replies: 88
- Views: 34124
Re: [32x] Conquest texture pack [BTW 4.9667]
yeah sic 8 is the base conquest then you need to add longlay textures for btw and after if you want my fixes for cauldron and the rest. i'm working on a cleaned conquest version with lot's of textures removed that can't be used without commands. @longlay yeah i can clearly move debris to the cobble ...
- Mon Dec 23, 2013 3:54 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)
- Replies: 88
- Views: 34124
Re: [32x] Conquest texture pack [BTW 4.9667]
it's brown, white, light grey and grey wool. and those last two look great and also makes a reference to the btw way of making wool blocks with blocks of wicker. edit: finished the ctm for black stone. pillars and pedestals and double slabs have their own texture: http://img600.imageshack.us/img600/...
- Sun Dec 22, 2013 6:43 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)
- Replies: 88
- Views: 34124
Re: [32x] Conquest texture pack [BTW 4.9667]
this is what i was able to put together:
in need of some brick and netherbrick textures
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![Image](http://img31.imageshack.us/img31/3821/29re.png)
- Sun Dec 22, 2013 4:23 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)
- Replies: 88
- Views: 34124
Re: [32x] Conquest texture pack [BTW 4.9667]
working with the latest conquest release, i have stumbled upon lot's of textures that can't be used in btw outside creative. so far there are also some inconsistencies in vanilla with how a double slab block that looks equally as the full block (aesthetics). so i can add to those double slab blocks ...
- Sun Dec 22, 2013 7:02 am
- Forum: Better Than Wolves Discussion
- Topic: What's your door? - Base entrance thread
- Replies: 63
- Views: 22974
Re: What's your door? - Base entrance thread
nothing beats the cheap ladder on a block. i don't care about spiders jumping so the rest of the wall is just a cobble fences. but now i'm expanding fast so i just spam torch.
- Wed Dec 18, 2013 4:47 pm
- Forum: Better Than Wolves Discussion
- Topic: Vanilla Minecraft News Discussion
- Replies: 2549
- Views: 4169223
Re: Vanilla Minecraft News Discussion
me wants teh granite! joke apart first terrain overhaul , next moar terrain overhaul
- Wed Dec 18, 2013 12:40 pm
- Forum: Better Than Wolves Discussion
- Topic: Hardcore Nether Animals Discussion (Spoilers)
- Replies: 220
- Views: 99586
Re: Hardcore Nether Animals Discussion (Spoilers)
a witch trap is good for their noses and maybe some potions. build your mob trap in the swamps and make sure to add a filtering system for the witch drops also.
again i don't really use potions but if you are using them frequently the swamp trap is good for you
again i don't really use potions but if you are using them frequently the swamp trap is good for you
- Tue Dec 17, 2013 3:56 pm
- Forum: Better Than Wolves Discussion
- Topic: Hardcore Nether Animals Discussion (Spoilers)
- Replies: 220
- Views: 99586
Re: Hardcore Nether Animals Discussion (Spoilers)
could we turn this back on topic instead of spamming more!