Search found 550 matches

by ion
Wed Aug 13, 2014 5:32 pm
Forum: BTW Add-Ons And Texture Packs
Topic: The Deco Add-on. (updated 04/25/2019) [4.ABCFAFBFC]
Replies: 280
Views: 275633

Re: [V1.2] The Deco Add-On. Now with lanterns!

there is a bug with slats and grates that are very hard to remove with any tool.
by ion
Tue Aug 12, 2014 3:07 am
Forum: BTW Add-Ons And Texture Packs
Topic: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)
Replies: 88
Views: 35092

Re: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)

FYI ion, I believe your link just got downed for copyright infringement by including the vanilla portion of the TP that's simply not true at all. i have talked with monsterfisher and he is ok with me posting the pack for BTW. you can also check the oficial Conquest pack in MCF under mods. truth is ...
by ion
Mon Aug 11, 2014 2:33 pm
Forum: BTW Add-Ons And Texture Packs
Topic: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)
Replies: 88
Views: 35092

Re: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)

post them so everyone can grab and add as they please
by ion
Mon Aug 11, 2014 6:29 am
Forum: BTW Add-Ons And Texture Packs
Topic: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)
Replies: 88
Views: 35092

Re: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)

true that, i have forgotten to add a rule for them also into ctm folder so they got an old texture. fixed on my PC :P
by ion
Sun Aug 10, 2014 1:07 am
Forum: BTW Add-Ons And Texture Packs
Topic: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)
Replies: 88
Views: 35092

Re: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)

working on some ctm for the padding block
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by ion
Fri Aug 01, 2014 1:59 am
Forum: Better Than Wolves Discussion
Topic: Vanilla Minecraft News Discussion
Replies: 2549
Views: 4170800

Re: Vanilla Minecraft News Discussion

New snapshot... Only things of interest are Rabbit sounds, right-clicking daylight sensors to make them night-time sensors and axes are now effective on melons instead of swords. i like the night sensors thing. just place them over a redstone lamp and easy night lighting around the village. i'm jus...
by ion
Thu Jul 24, 2014 2:11 am
Forum: BTW Add-Ons And Texture Packs
Topic: clear glass
Replies: 30
Views: 10275

Re: clear glass

first you need to delete the glass textures and properties files from the other TP. then move them
by ion
Tue Jul 22, 2014 9:30 am
Forum: BTW Add-Ons And Texture Packs
Topic: clear glass
Replies: 30
Views: 10275

Re: clear glass

then why did i split and wrote CTM rules!
by ion
Tue Jul 22, 2014 3:38 am
Forum: BTW Add-Ons And Texture Packs
Topic: clear glass
Replies: 30
Views: 10275

Re: clear glass

@myrkana to whom did you wrote?
also i don't know the TP that you use right now.
batto is 32x and the glass looks like this in BTW:
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also isabella has a nice clear glass for 16x:
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by ion
Mon Jul 21, 2014 4:40 pm
Forum: BTW Add-Ons And Texture Packs
Topic: clear glass
Replies: 30
Views: 10275

Re: clear glass

i have the batto pack myself also. i'll split the textures and make some ctm rules for 1.5.2. i'll just wait for OP to say if it's good with them before working.
by ion
Mon Jul 21, 2014 3:27 pm
Forum: BTW Add-Ons And Texture Packs
Topic: clear glass
Replies: 30
Views: 10275

Re: clear glass

nub, it's only one texture. there is no reason the write CTM rules for one texture. this needs texturing to make it look nice. about 48 textures needed for CTM rules
by ion
Mon Jul 21, 2014 9:36 am
Forum: BTW Add-Ons And Texture Packs
Topic: clear glass
Replies: 30
Views: 10275

Re: clear glass

post the textures me and i can make the CTM files
by ion
Thu Jul 17, 2014 12:41 pm
Forum: BTW Add-Ons And Texture Packs
Topic: The Deco Add-on. (updated 04/25/2019) [4.ABCFAFBFC]
Replies: 280
Views: 275633

Re: [V1.2] The Deco Add-On. Now with lanterns!

was the recipe for vanilla planters removed?
by ion
Sun Jul 13, 2014 5:11 am
Forum: BTW Add-Ons And Texture Packs
Topic: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)
Replies: 88
Views: 35092

Re: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)

here is the conquest pack as i use it:
http://www.mediafire.com/download/yodug ... 5.2(2).zip
there are still some textures to be made but i will make them later when i have more free time
by ion
Tue Jul 08, 2014 2:51 pm
Forum: BTW Add-Ons And Texture Packs
Topic: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)
Replies: 88
Views: 35092

Re: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)

well i may put a link with the latest additions up in a few days
by ion
Thu Jul 03, 2014 12:50 am
Forum: BTW Add-Ons And Texture Packs
Topic: The Deco Add-on. (updated 04/25/2019) [4.ABCFAFBFC]
Replies: 280
Views: 275633

Re: [V1.2] The Deco Add-On. Now with lanterns!

the BD doesn't place the new blocks and flowers from deco addon, just spits them.
about wall recipe is fine as you make them with 6 cobble blocks.
what it feels odd is your golden chandelier recipe that gives 2 of them out.
by ion
Thu Jul 03, 2014 12:45 am
Forum: Better Than Wolves Discussion
Topic: Show us your builds!
Replies: 1077
Views: 1182660

Re: Show us your builds!

Mesh wrote:Some beautiful buildings there. Might I inquire as to the name of the texture pack, fine sir?
conquest TP made by monsterfisher
by ion
Wed Jul 02, 2014 2:31 pm
Forum: Better Than Wolves Discussion
Topic: Show us your builds!
Replies: 1077
Views: 1182660

Re: Show us your builds!

my swamp renovation project.
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by ion
Sun Jun 29, 2014 2:50 pm
Forum: BTW Add-Ons And Texture Packs
Topic: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)
Replies: 88
Views: 35092

Re: [32x] Conquest texture pack [BTW 4.89PHILLIP] (at last!)

the pack wasn't updated for the latest textures including cobble by the OP. those new textures are hard to properly add to 1.5.2 version of mcpatcher as it lacks those new properties rules. they can be added with some more work and minor eye candy, they still look good. you can ask Khar in mcpatcher...
by ion
Sun Jun 22, 2014 7:54 pm
Forum: BTW Add-Ons And Texture Packs
Topic: The Deco Add-on. (updated 04/25/2019) [4.ABCFAFBFC]
Replies: 280
Views: 275633

Re: [V1.2] The Deco Add-On. Now with lanterns!

imported the great clay textures into btw addon. time to build now.
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by ion
Sun Jun 08, 2014 1:09 am
Forum: BTW Add-Ons And Texture Packs
Topic: The Deco Add-on. (updated 04/25/2019) [4.ABCFAFBFC]
Replies: 280
Views: 275633

Re: [V1.2] The Deco Add-On. Now with lanterns!

the texture is to be used with 32 texture packs and also some rules in the text file to slow down the animation. and yes the animation is intended to be diverse.
by ion
Sat Jun 07, 2014 10:13 am
Forum: BTW Add-Ons And Texture Packs
Topic: The Deco Add-on. (updated 04/25/2019) [4.ABCFAFBFC]
Replies: 280
Views: 275633

Re: [V1.2] The Deco Add-On. Now with lanterns!

had great fun yesterday texturing a lantern with moving fireflies. thanks!
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by ion
Sat May 31, 2014 12:18 pm
Forum: Better Than Wolves Discussion
Topic: Transporting villagers (spoilers)
Replies: 48
Views: 10143

Re: Transporting villagers (spoilers)

i forgot to tell you why i choose and when i do my branch mining. i start the massive branch mining when i have access to sfs and high level beacons and scrolls. i do that to get diamonds rest are just bonuses. i make 3 max beacons (glowstone, gold and the fire immune one) above ground centered to m...
by ion
Fri May 30, 2014 4:46 pm
Forum: Better Than Wolves Discussion
Topic: Transporting villagers (spoilers)
Replies: 48
Views: 10143

Re: Transporting villagers (spoilers)

it's never worth to branch mine under your mob trap, as in doing so you may expose some slime chunks. slime spawn would lower your mob trap drop output. better os doing to old skool listen to squeaky noises or ambient sounds to find the dark caves around your base. for me the mines are far away from...
by ion
Thu May 29, 2014 5:08 pm
Forum: Better Than Wolves Discussion
Topic: Transporting villagers (spoilers)
Replies: 48
Views: 10143

Re: Transporting villagers (spoilers)

i did my tunnel of 2k east 4k south with diamond pick once i got smelting available. for me the only option is to have a base near the original spawn for the late tech END trips