Search found 30 matches
- Sun Sep 18, 2016 11:09 pm
- Forum: Off-Topic
- Topic: Gamemaker: Studio Pro (humble bundle)
- Replies: 14
- Views: 5624
Re: Gamemaker: Studio Pro (humble bundle)
Based on past bundles, you get everything in the price tiers you qualify for, although they don't give out steam keys for <$1. As I understand it, it's much like steam sales, temporarily targeting a much broader audience for products that aren't selling much anyway, and increasing publicity which wi...
- Wed Sep 14, 2016 11:29 pm
- Forum: Off-Topic
- Topic: KSP 1.2 in Pre Release
- Replies: 17
- Views: 3982
Re: KSP 1.2 in Pre Release
Notably, it sounds like crewed ships without a pilot will also be slightly impeded by a lack of a signal, although I have not personally played enough KSP to know whether role abundance is ever a concern.
- Sat Jul 30, 2016 8:22 pm
- Forum: Off-Topic
- Topic: Windows 10 to kill steam?
- Replies: 17
- Views: 4869
Re: Windows 10 to kill steam?
In the case of multiple desktops, they've finally caught up with windows xp, where you could download a "virtual desktop switcher" powertoy directly from microsoft.
- Sun Jul 10, 2016 12:24 pm
- Forum: Off-Topic
- Topic: Reactor Idle and Factory Idle - assembly incremental games
- Replies: 23
- Views: 18201
Re: Reactor Idle and Factory Idle - assembly incremental gam
In my experience so far, arranging the parts and routing items has been slow enough that by the time I have used most of the available space, the machines or machine ratios I had used are obsolete. On the other hand, putting so much time into packing stuff together has actually made the game less in...
- Thu Apr 28, 2016 2:25 pm
- Forum: Off-Topic
- Topic: Noah Caldwell-Gervais: In-Depth Game Analysis on YouTube
- Replies: 23
- Views: 11300
Re: Noah Caldwell-Gervais: In-Depth Game Analysis on YouTube
1. I do like the idea of "press F to pay respects" and similar things in CoD, like drawn out terrorist scenes where you have to kill civilians. A bit of a tangent, but was the "press F to pay respects" thing a button press that triggered a cutscene, or more like "hold F to ...
- Mon Mar 21, 2016 11:41 pm
- Forum: Off-Topic
- Topic: Game Design - Incremental Games
- Replies: 40
- Views: 8477
Re: Game Design - Incremental Games
I saw a remark that one major difference between most incremental games and facebook timewasters is that incremental games tend not to stop progressing when left alone (especially if they support some type of offline progression), they just stop accelerating. Rather than hitting some arbitrary energ...
- Tue Mar 15, 2016 8:32 pm
- Forum: Off-Topic
- Topic: Game Design - Incremental Games
- Replies: 40
- Views: 8477
Re: Game Design - Incremental Games
The earliest idle game I know would be progress quest, which appears to have been around since 2002 and has absolutely no meaningful user input after character creation. There seems to be a scale from idle but barely incremental through incremental with almost no idle mechanics, where most recent ga...
- Sun Jan 10, 2016 10:40 am
- Forum: Off-Topic
- Topic: Some gorgeous (custom) Minecraft terrain
- Replies: 31
- Views: 11838
Re: Some gorgeous (custom) Minecraft terrain
It looks to me like they weren't talking about selling maps directly, rather that the up to $2k was what it cost to commission their team to build a custom map for you. The price seems more reasonable for having a large built-to-specification custom map made in a few weeks (an imgur comment mentions...
- Wed Feb 26, 2014 4:34 pm
- Forum: Better Than Wolves Discussion
- Topic: Vanilla Minecraft News Discussion
- Replies: 2549
- Views: 3570522
Re: Vanilla Minecraft News Discussion
forge's environment is becoming increasingly hostile towards modding, though I don't want to elaborate on it too much (as it would be fairly off-topic here, and probably just devolve into politics and bannings). Based on my experience trying to use it so far, though, the low 1.7 mod count is only pa...
- Mon Jul 22, 2013 12:53 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Better than Horses (No Alligators please)
- Replies: 121
- Views: 41583
Re: Better than Horses (No Alligators please)
The most forward-compatible temporary solution I can think of is just to search for a "BTW_addon.txt" file in the root of the addon zip/jar/directory, where the first line is "class: a.path.to.some.class.Here", then calling Class.forName() on the specified class, once the addon i...
- Mon Jun 24, 2013 5:49 am
- Forum: Off-Topic
- Topic: mod Suggestions?
- Replies: 25
- Views: 4757
Re: mod Suggestions?
A lot of mod packs, especially those focusing on tech mods, seem to just be everything that looked interesting to the pack's creator, thrown together without enough thought about balance and overall how it will play, both initially and at end-game tech levels. It really doesn't help that a lot of mo...
- Tue Jun 18, 2013 1:53 pm
- Forum: Off-Topic
- Topic: Mods copying features (On Redpower Copies)
- Replies: 14
- Views: 3153
Re: Mods copying features (On Redpower Copies)
It's exactly what I expect from a frame clone: Full of bugs, copies the original exactly, and then tries to add it's own better versions.
There are ways to make a block moving mod that are actually creative and don't copy RP2, but nobody is bothering to do so.
There are ways to make a block moving mod that are actually creative and don't copy RP2, but nobody is bothering to do so.
- Sun Jun 16, 2013 1:24 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: *Basic* instructions for converting add-ons to new system
- Replies: 13
- Views: 4512
Re: *Basic* instructions for converting add-ons to new syste
The JVM specification , section 5.5, says that a Class isn't initialized until a static field is accessed, a static method is invoked, or an instance of that class is created. (or a few technical cases, such as reflection, Class.forName, whatever class contains main(), or if a subclass is initialize...
- Sat Jun 08, 2013 12:02 am
- Forum: BTW Bug Reports
- Topic: Gate duplication with two zombies
- Replies: 2
- Views: 804
Gate duplication with two zombies
If two zombies are both attacking the same gate, they will both be able to individually break it, dropping an item each. This only seems to happen if there is a second gate (or perhaps something else might work?) preventing them from immediately moving forwards through the gap, long enough for the s...
- Fri May 17, 2013 7:52 pm
- Forum: Better Than Wolves Discussion
- Topic: Flower's Dev Diary (Week of April 29th)
- Replies: 156
- Views: 31229
Re: Flower's Dev Diary (Week of April 29th)
My guess:
Then again, I haven't watched any of Icy's recent videos yet, so could be way off.
Spoiler
Show
Running tramples farms. It would be especially noticable when running from a hostile mob, as you would leave a clear path for it to follow at full speed.
- Mon May 06, 2013 8:52 pm
- Forum: Off-Topic
- Topic: Anyone else having issues with 1.5 crafting?
- Replies: 11
- Views: 1670
Re: Anyone else having issues with 1.5 crafting?
I noticed that it pauses for a fraction of a second, in case you are trying to double-click, and that splitting stacks doesn't seem to start until you have dragged over a second slot. (Might be remembering wrong, I wasn't paying that much attention to it) But the added stuff is convenient enough tha...
- Mon Apr 08, 2013 4:15 am
- Forum: Better Than Wolves Discussion
- Topic: Vanilla Minecraft News Discussion
- Replies: 2549
- Views: 3570522
Re: Vanilla Minecraft News Discussion
In my experience, the skeleton fire rate change actually makes hard difficulty hard. Before, it's just run at them, with well-timed blocking to negate almost all damage, then destroy them with melee, easy enough that you can just stay out all night, hunting them for bones, while after the change the...
- Tue Mar 12, 2013 12:04 pm
- Forum: Off-Topic
- Topic: The potential of lighting
- Replies: 57
- Views: 5478
Re: The potential of lighting
Perhaps a mob that looks like a cloud of dark foggy particles, flies, and can slowly pass through transparent blocks (like leaves and glass)? It spawns anywhere with a torch light level of 1-7ish, so only where normal mobs can spawn *and* there is already a little bit of player-created light, and mo...
- Thu Jan 24, 2013 1:49 pm
- Forum: Better Than Wolves Discussion
- Topic: Vanilla Minecraft News Discussion
- Replies: 2549
- Views: 3570522
Re: Vanilla Minecraft News Discussion
You've seen the TF2 map? Dispensers equipping armor automatically seems nearly perfect for that sort of setup, where respawning uses a series of command blocks to give each player a class- and team-based loadout. Other arena and minigame maps would also benefit from the change. In survival worlds, i...
- Thu Jan 24, 2013 1:30 pm
- Forum: Off-Topic
- Topic: Took a peek at the Forge code
- Replies: 66
- Views: 17117
Re: Took a peek at the Forge code
I don't see the 65535-ID change nessecarily being an issue. The simplest implementation would be to keep the 12 bit ID and 4 bit data format, but introduce a single new class that extends Block, which combines 16 metadata-insensitive blocks into a single ID, delegating to the proper Block based on m...
- Sun Jan 20, 2013 4:33 pm
- Forum: Off-Topic
- Topic: Time Travel Film: Brains Wanted
- Replies: 12
- Views: 2180
Re: Time Travel Film: Brains Wanted
The way I see it, in a single timeline reality that allows for time travel, there are two types of loop. In the first type, the loop alters the past slightly (even a single particle simply being in a different state) each time it repeats. In the second type of loop, it repeats exactly the same, down...
- Tue Jan 15, 2013 2:08 pm
- Forum: Off-Topic
- Topic: Minetest, a C/C++ GNU Minecraft
- Replies: 26
- Views: 4679
Re: Minetest, a C/C++ GNU Minecraft
Minecraft doesn't try to copy reality either, though. Minecraft represents a fictional reality where only gravel and sand fall, fluids flow endlessly from source blocks, and vanish just as quickly into a tiny pit, dropped stuff suddenly disappears five minutes later, you can turn basic materials int...
- Tue Jan 15, 2013 4:38 am
- Forum: Off-Topic
- Topic: Super God Damn Hexagon
- Replies: 4
- Views: 1071
Re: Super God Damn Hexagon
Currently
Hexagon: 103.26
Hexagoner: 73.49
Hexagonest: 62.37
Hyper Hexagon: 64.39
Hyper Hexagoner: 61.49
Hyper Hexagonest: 49.53
Hexagon: 103.26
Hexagoner: 73.49
Hexagonest: 62.37
Hyper Hexagon: 64.39
Hyper Hexagoner: 61.49
Hyper Hexagonest: 49.53
- Fri Jan 11, 2013 10:40 am
- Forum: Better Than Wolves Discussion
- Topic: Vanilla Minecraft News Discussion
- Replies: 2549
- Views: 3570522
Re: Vanilla Minecraft News Discussion
The width of a windmill is an odd number of blocks, so you are clearly placing it at the center. However, a double chest is an even width, so that doesn't quite work the same way from a user interface perspective (even if the code for it would be fairly simple). A closer comparison would be beds, bu...
- Mon Nov 19, 2012 5:01 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Better With Renewables v0.25 for BTW 4.52 SMP
- Replies: 72
- Views: 33302
Re: Better With Renewables v0.21 for BTW 4.35 SMP
Well, when you start MSYS, it opens a command line (or terminal, or console, or any other name you have for it). The main difference being that it's set up to use unix style commands rather than windows ones, which allows the install process to work. Type cd followed by a space, then drag the folder...