Search found 42 matches

by Magnavode
Sun Dec 09, 2012 4:57 pm
Forum: BTW Add-Ons And Texture Packs
Topic: [Add-On] Finer Than Wolves (WIP)
Replies: 21
Views: 5593

Re: [Add-On] Finer Than Wolves (WIP)

Ethinolicbob wrote:So for clarification, this is just client side visual mod?
And as such should be usable on a BTW server as it only affects client rendering?
Correct. It basically has the same rules as a texturepack; You can see it, but other players can't.

I've added this information to the OP.
by Magnavode
Sun Dec 09, 2012 4:27 pm
Forum: BTW Add-Ons And Texture Packs
Topic: [Add-On] Finer Than Wolves (WIP)
Replies: 21
Views: 5593

Re: [Add-On] Finer Than Wolves (WIP)

If you're talking about Better With Renewables, that mod is completely server side.
by Magnavode
Sun Dec 09, 2012 11:59 am
Forum: BTW Add-Ons And Texture Packs
Topic: [Add-On] Finer Than Wolves (WIP)
Replies: 21
Views: 5593

Re: [Add-On] Finer Than Wolves (WIP)

The add-on extends FCClientRenderWaterWheel and tells it to use my modelRenderer instead of FCs.
None of FCs code has been copied. I can upload the sourcecode if anyone wants to look at it.
by Magnavode
Sun Dec 09, 2012 11:21 am
Forum: BTW Add-Ons And Texture Packs
Topic: [Add-On] Finer Than Wolves (WIP)
Replies: 21
Views: 5593

[Add-On] Finer Than Wolves (WIP)

Abandoned project is abandoned.

If you're a mod then please lock or delete this thread.
by Magnavode
Sat Nov 17, 2012 5:57 am
Forum: Better Than Wolves Discussion
Topic: New Release! (BTW V4.35)
Replies: 50
Views: 11709

Re: New Release! (BTW V4.35)

-Added the ability to grow sugar cane diagonally bordering on water, because I've always found it annoying that you couldn't, and I am a take-no-prisoners-certified-base-class-modifying-maniac. Any chance of the changes getting reflected in the world gen? -Fixed vanilla bug that caused particles (e...
by Magnavode
Thu Sep 20, 2012 9:22 am
Forum: Better Than Wolves Discussion
Topic: Vanilla Minecraft News Discussion
Replies: 2541
Views: 348663

Re: Morvelaira's News Compilation

*ninja'd*

Reddit has more information though: http://www.reddit.com/r/Minecraft/comme ... ed/c6avo4f
by Magnavode
Tue Sep 18, 2012 5:30 pm
Forum: BTW TECH SUPPORT!!!!!
Topic: StackOverflowError with pumps
Replies: 21
Views: 1401

Re: StackOverflowError with pumps

Thank you, that means a lot coming from the guy who made Minecraft fun again.
by Magnavode
Tue Sep 18, 2012 5:09 pm
Forum: BTW TECH SUPPORT!!!!!
Topic: StackOverflowError with pumps
Replies: 21
Views: 1401

Re: StackOverflowError with pumps

Woo! pluggin my own mod on flowerchild's forum! The Advanced Hud mod

here's the link to Antvenom's modreview: http://www.youtube.com/watch?v=qhYXChsBrxE
by Magnavode
Tue Sep 18, 2012 4:55 pm
Forum: BTW TECH SUPPORT!!!!!
Topic: StackOverflowError with pumps
Replies: 21
Views: 1401

Re: StackOverflowError with pumps

Yours is literally the first, so no, it's not a problem. Everyone else seems to have figured it out just fine. Thanks for pointing out the stack overflow though. I'll get right to fixing that. I doubt I'll be the last. My own mod recently got reviewed by Antvenom and all of his fanboys were suggest...
by Magnavode
Tue Sep 18, 2012 4:39 pm
Forum: BTW TECH SUPPORT!!!!!
Topic: StackOverflowError with pumps
Replies: 21
Views: 1401

Re: StackOverflowError with pumps

Well I guess it's sufficient feedback. I would have gotten it eventually. And Minecraft is one of those games where you have to switch over to the wiki every now and then. But hey, I'm not the one that has to reply to all those 'hey fc, my pumps don't work' messages.
by Magnavode
Tue Sep 18, 2012 4:19 pm
Forum: BTW TECH SUPPORT!!!!!
Topic: StackOverflowError with pumps
Replies: 21
Views: 1401

Re: StackOverflowError with pumps

Needless to say it's not immediately obvious what's going on when the pump does deactivate. You try to cheat, and your pump stops working. How obvious does it need to be? It's not direct feedback. If you connect 4 axles to a powered gearbox, it breaks off. If you throw 8 ground nether rack into an ...
by Magnavode
Tue Sep 18, 2012 3:59 pm
Forum: BTW TECH SUPPORT!!!!!
Topic: StackOverflowError with pumps
Replies: 21
Views: 1401

Re: StackOverflowError with pumps

Needless to say it's not immediately obvious what's going on when the pump does deactivate.

glhf fixing the error. If you need any information/ pictures/ worldfile just let me know.

Also, if it's of any use, the crash doesn't occur immediately. It happens after a long play session.
by Magnavode
Tue Sep 18, 2012 3:41 pm
Forum: BTW TECH SUPPORT!!!!!
Topic: StackOverflowError with pumps
Replies: 21
Views: 1401

Re: StackOverflowError with pumps

Dwarg91 wrote:Yea Magnavode, no matter what you need to isolate the pumps inputs from there outputs to get a steady flow without interrupts.
That's not what I'm asking, but thanks for the help.
by Magnavode
Tue Sep 18, 2012 3:23 pm
Forum: BTW TECH SUPPORT!!!!!
Topic: StackOverflowError with pumps
Replies: 21
Views: 1401

Re: StackOverflowError with pumps

... 'fc would have thought of that' as in 'fc would have thought of the feedback loop that would occur when the pump feeds back into itself when the player turns on the pump, making the game crash.' Genius. Care to explain? I know the wiki isn't the end all awnser to everything secret about the mod...
by Magnavode
Tue Sep 18, 2012 2:45 pm
Forum: BTW TECH SUPPORT!!!!!
Topic: StackOverflowError with pumps
Replies: 21
Views: 1401

StackOverflowError with pumps

I'm getting the occasional crash when messing around with the new pumps and I'm wondering if anyone else is getting it. I have the pumps spread out in a channel with 8 blocks between them. While the pumps feed the next pump in the line, they also feed into themselves (though fc would have thought of...
by Magnavode
Fri Sep 14, 2012 7:31 pm
Forum: Off-Topic
Topic: Light Colorations
Replies: 5
Views: 541

Re: Light Colorations

Having lurked this forum for a while now and being a java dev myself I thought it would be a good time to register and post something useful. It's because Minecraft stores it's light values in 2 arrays of 4 bit values. One array for sky light and one array for block lights. It stores a light value f...