Thanks. It just never occurred to me to use them. Also that grass thing blew my mind.
Search found 411 matches
- Thu May 28, 2020 9:03 pm
- Forum: Better Than Wolves Discussion
- Topic: [Spoilers] Post-SFS anvil chicken automation
- Replies: 2
- Views: 1690
Re: [Spoilers] Post-SFS anvil chicken automation
- Tue May 26, 2020 10:00 pm
- Forum: Better Than Wolves Discussion
- Topic: [Spoilers] Post-SFS anvil chicken automation
- Replies: 2
- Views: 1690
[Spoilers] Post-SFS anvil chicken automation
As i'm getting a bit tired eating melon slices and boiled potatoes i've been trying to automate food production. Animageddon made all automated animal production seemingly impossible. I designed a 4 piston grass cycler that pushes grass under a feeding chamber as the turntable turns. https://flic.kr...
- Mon Dec 09, 2019 3:58 pm
- Forum: BTW Feedback & Ideas
- Topic: The changes to torches have discouraged me from building in the early game
- Replies: 6
- Views: 4253
Re: The changes to torches have discouraged me from building in the early game
One thing I have been doing in my early games while I cower in the very low light that I can afford - a few brick ovens smelting down some iron nuggets or cooking a fish or two - is leave my shelter open on all sides to mobs so they can path directly into the area if they see me. Each of those mob a...
- Mon Feb 18, 2019 11:39 pm
- Forum: BTW Bug Reports
- Topic: Powered BDs will not send a signal into an extruded repeater
- Replies: 2
- Views: 962
Powered BDs will not send a signal into an extruded repeater
When a BD is powered and it spits out a repeater that repeater will not carry the signal from the powered BD. Pre Vegehenna Behavior: https://www.flickr.com/photos/13989288@N07/40177176173/in/dateposted-public/ Vegehenna Behavior: https://www.flickr.com/photos/13989288@N07/46418454054/in/dateposted-...
- Sat Feb 16, 2019 6:43 pm
- Forum: Better Than Wolves Discussion
- Topic: 4.B00 - Vegehenna Spoiler thread
- Replies: 20
- Views: 12162
Re: 4.B00 - Vegehenna Spoiler thread
How will this version affect the ability to automate plant production? Do potted plants avoid weed growth. Will weed growth throw off our BUD blocks for measuring growth?
- Sat Feb 16, 2019 1:53 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW 4.B00) - NO SPOILERS
- Replies: 11
- Views: 9597
Re: New Release! (BTW 4.B00) - NO SPOILERS
https://en.wikipedia.org/wiki/GehennaPanda wrote: googling vehehenna didn't yield anything
- Sun Nov 11, 2018 7:11 pm
- Forum: BTW Bug Reports
- Topic: Sheep locking against a fence
- Replies: 10
- Views: 2203
Re: Sheep locking against a fence
That was the really frustrating problem with my latest playthrough. Early game I was able to pen two sheep but one would always get geometry-locked at the north-western corner of my pen and would not eat grass and replenish it's wool. In general I had tons of problems with early game animals. Prior ...
- Sun Nov 11, 2018 6:33 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: No audio but mod is working
- Replies: 12
- Views: 8837
Re: No audio but mod is working
This should probably be stickied or the information provided about moving files from the resources directories around maintained. I just had to do a reinstall and was forced to abandon the legacy viewer and this thread saved my life.
Thanks
Thanks
- Thu Oct 04, 2018 8:27 pm
- Forum: Off-Topic
- Topic: Vintage Story, Minecraft clone
- Replies: 2
- Views: 3709
Vintage Story, Minecraft clone
[youtube]https://www.youtube.com/watch?v=rR_L_RlzRvI&t=1s[/youtube]
[youtube]rR_L_RlzRvI&t[/youtube]
Anybody heard of this? It looks like it basically copied the Terrafirmacraft mod essentially monetizing that mod's ideas.
[youtube]rR_L_RlzRvI&t[/youtube]
Anybody heard of this? It looks like it basically copied the Terrafirmacraft mod essentially monetizing that mod's ideas.
- Fri Aug 17, 2018 1:22 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW 4.ABCEEFAB) - NO SPOILERS
- Replies: 22
- Views: 15597
Re: New Release! (BTW 4.ABCEEFAB) - NO SPOILERS
Thanks for the villager fix!
Quick question about the lighting changes: Do jack o'lanterns have the same burning properties as the new torches or are they a cheap way to simulate glowstone?
Quick question about the lighting changes: Do jack o'lanterns have the same burning properties as the new torches or are they a cheap way to simulate glowstone?
- Wed Aug 15, 2018 7:56 am
- Forum: BTW Bug Reports
- Topic: Impossible Priest Trade (trading spoilers)
- Replies: 2
- Views: 876
Impossible Priest Trade (trading spoilers)
Because of the stack switch from 64 to 16 creates a problem where a particular trade asks for 34 bones https://www.flickr.com/photos/13989288@N07/29111339527/in/dateposted-public/ https://www.flickr.com/photos/13989288@N07/29111339947/in/dateposted-public/ Thanks for resolving the other issue so fast
- Tue Aug 14, 2018 2:50 am
- Forum: BTW Bug Reports
- Topic: Shearing sheep gives full wool block not item
- Replies: 2
- Views: 926
Shearing sheep gives full wool block not item
I'm pretty certain this is not intended.
- Sat Jul 14, 2018 11:26 pm
- Forum: BTW Bug Reports
- Topic: delete please
- Replies: 1
- Views: 1069
delete please
Tried multiple times to craft both on old crafting benches and the anvil/dead weight.
Wicker pane = 1 wicker item surrounded by 4 moulding
grate = 9 moulding.
Wicker pane = 1 wicker item surrounded by 4 moulding
grate = 9 moulding.
- Mon Jul 09, 2018 4:56 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Falling half-slab crashes game
- Replies: 1
- Views: 898
Falling half-slab crashes game
Been using a lot of half-slabs to build roofs and i'm finding that falling blocks - seemingly always other halfslabs - that hit the these half-slabs below them will occasionally crash my game. I can't always replicate the error but I have tested a few times with dirt half-slabs and cobble half-slabs...
- Sun Jun 17, 2018 6:05 pm
- Forum: Better Than Wolves Discussion
- Topic: Embargo Lifted! (Open Early Game Discussion)
- Replies: 89
- Views: 51257
Re: Embargo Lifted! (Open Early Game Discussion)
Hey thanks, i'm tremendously relieved to find they aren't removed. IT's no rush, i was just going to do some track testing but the system is still not connected to the nether and i need a bit more iron and gold anyway. Thanks again for the quick and amazing work you do.FlowerChild wrote: EDIT: And done ;)
- Sun Jun 17, 2018 6:20 am
- Forum: Better Than Wolves Discussion
- Topic: Embargo Lifted! (Open Early Game Discussion)
- Replies: 89
- Views: 51257
Re: Embargo Lifted! (Open Early Game Discussion)
So i'm building a rail network around my old base to ferry around mass tradegoods that will then be shuttled into the nether and toward a trading village i've found well over 2000 blocks away and I suddenly realize that i can't build minecart chests anymore. Sure enough I totally missed this entry -...
- Thu May 24, 2018 7:54 am
- Forum: Better Than Wolves Discussion
- Topic: No more creepers? (Spoilers?)
- Replies: 18
- Views: 7683
Re: No more creepers? (Spoilers?)
I had this same issue and a basic reinstall of the mod fixed it.
- Sun May 13, 2018 8:59 pm
- Forum: BTW Bug Reports
- Topic: V4.AACK Sheep lock against fencepost
- Replies: 4
- Views: 1553
Re: V4.AACK Sheep lock against fencepost
Just double checked, both sheep have identical pitch, no deep baritone. No nether radiation or secondary sources that I know of can get close
- Sun May 13, 2018 7:38 pm
- Forum: BTW Bug Reports
- Topic: V4.AACK Sheep lock against fencepost
- Replies: 4
- Views: 1553
V4.AACK Sheep lock against fencepost
I have two sheep in a fenced-in enclosure. For whatever reason one of the sheep is consistently locking against the northern face and only the northern face of the fence post wall. When locked the sheep cannot move if coaxed by grass and will not panic when blocks are placed near it while the only o...
- Tue Mar 27, 2018 10:29 pm
- Forum: Better Than Wolves Discussion
- Topic: Version 4.AAAAAAAAAAHHHH Hints/Help Request (MILD SPOILERS)
- Replies: 60
- Views: 30428
Re: Version 4.AAAAAAAAAAHHHH Hints/Help Request (MILD SPOILE
Survived about three days and discovered. after you strip the bark from a tree if you use a pointy-stick on the 1st layer of vascular tissue of the tree you get another stick at the cost of 0.5 durability of your pointy-stick Eventually I died because I decided to stay in a forest that was filled wi...
- Sun Jan 24, 2016 8:09 pm
- Forum: Better Than Wolves Discussion
- Topic: Automated wolf killing
- Replies: 1
- Views: 844
Automated wolf killing
I dunno if this has been asked, I did a search for wolves and automation, obviously this isn't the best terms for filtering but that is precisely what this involves if you want to get wolfchops or if you want to automate beasts . The redstone logic pre-End technology is easy enough to fashion so tha...
- Tue Nov 24, 2015 2:36 am
- Forum: Off-Topic
- Topic: Stuck in a minecart in a portal
- Replies: 3
- Views: 1239
Stuck in a minecart in a portal
Finally got enough gold to make a nether railroad and on my initial test run i road my cart into the portal purple blocks, now i'm stuck. I've tried looking for advice online on how to get out but most of what i found involves hitting shift, which didn't work, using some sort of cheat which i have n...
- Tue Mar 31, 2015 6:14 pm
- Forum: Off-Topic
- Topic: Prison Architect Alpha 31
- Replies: 6
- Views: 1680
Re: Prison Architect Alpha 31
This isn't K-street simulator though. I think they really need to address gangs because gangs are rather critical components of how large prisons operate and maintain order.abculatter_2 wrote:
Still wishing they'll tackle the whole corporate lobbyist can of worms, at some point.
- Mon Mar 30, 2015 1:45 am
- Forum: Off-Topic
- Topic: Prison Architect Alpha 31
- Replies: 6
- Views: 1680
Re: Prison Architect Alpha 31
Uhhh, i got a "snitch" Med sec prisoner that i put on permanent lockdown to protect him from my growing high risk population. I wasn't paying attention when he went to his parole hearing and at 2% recidivism he was released from sentence by the parole board while still on perm lockdown. No...
- Mon Mar 02, 2015 3:12 pm
- Forum: Off-Topic
- Topic: Social Justice Warriors
- Replies: 10
- Views: 2675
Re: Social Justice Warriors
I don't mind playing as a sociopathic hitman or criminal, a alien killing machine that parasitizes helpless human colonists and carves up colonial marines with rows and rows of razor sharp teeth or an emotionless automaton programmed to extinguish life but i have to draw the line here, no way am i t...