Search found 55 matches

by Kinniken
Sun Mar 25, 2012 9:26 am
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

Ok, the problem must have been with my Minecraft install, because I started again from scratch installing both ModLoader and the Forge Sprite classes manually and it's working fine.
by Kinniken
Sun Mar 25, 2012 8:55 am
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

If true that's bad news for me. Ah well :P
by Kinniken
Sun Mar 25, 2012 8:49 am
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

Well, it's update time again ;) Strangely enough, this time I got it to work while in dev mode using MCP without too much issues, just reusing the 1.2.3 classes you had provided with minor updates to account for method name changes. However, it crashes with a black screen when packaged: Mod Initiali...
by Kinniken
Mon Mar 12, 2012 3:30 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

Someone on the MCP IRC chan gave me a solution that seems to work fine: GL11.glBindTexture(GL11.GL_TEXTURE_2D, ModLoader.getMinecraftInstance().renderEngine.getTexture("/terrain.png")); MLN.textureSize = GL11.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 0, GL11.GL_TEXTURE_WIDTH)/16; It's no...
by Kinniken
Sun Mar 11, 2012 3:04 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

Hey man, quick question on Forge's texture handling - don't bother if you don't know it off the top of your head ;) Is there a simple way to check the size of the texture pack currently being used? I.e whether it's a 16x, 32x, etc?
by Kinniken
Fri Mar 09, 2012 2:42 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

Ah, right! I had never used the pre-configured Eclipse project, I always made my own. Ok, I'll try debuggging.

In any case, I tried the compiled classes in a Minecraft jar, and they worked fine, so I can release it :) Finding out what is going wrong in MCP is less urgent.
by Kinniken
Thu Mar 08, 2012 5:09 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

I'm using Eclipse, and I've used the debug tool in Eclipse in the past in other projects. I'm just not sure as to how to launch MCP from Eclipse.
by Kinniken
Thu Mar 08, 2012 4:52 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

Hmm, how do I do that? I never tried using the debugger with MC.
by Kinniken
Thu Mar 08, 2012 4:32 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

Euh, good point! I'll add Eloraam alongside you with "Original code for Forge Sprites" and put you as "Help with Forge Sprite API". Would that be fine? Otherwise, unfortunately I've just tried adding your code to a clean MCP6 base and I'm still getting that crash (without Milléna...
by Kinniken
Thu Mar 08, 2012 2:26 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

Well, I have many players who play both, so I wouldn't want to force them to chose one or the other ;)

Oh, and unless you object, it's more than time I added you to my Millénaire Hall of Fame building.
by Kinniken
Thu Mar 08, 2012 2:22 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

Great, thanks. i'll check it out. Does it include any other feature than the sprites?
by Kinniken
Thu Mar 08, 2012 2:18 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

Hey man, yeah, I was planning on PMing you that, but was totally burned out last night after wrapping this thing up for the new release. Give me a chance to have come coffee & cigarettes and I'll get that right to you :) Take your time man, it's not to the minute ;) I doubt I'll release anythin...
by Kinniken
Thu Mar 08, 2012 1:24 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

Ah, cool :)

FlowerChild, any chance I could get the code of the Minecraft classes modified by Forge you're using like you provided for 1.1? Thanks!
by Kinniken
Thu Mar 08, 2012 5:34 am
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

How is the upgrade going? Still a real pain?

I've released a 1.2-compatible version of Millénaire, but it depends on the dev release of Forge (the stable one isn't out yet). Not great but better than nothing for my users ;)
by Kinniken
Tue Mar 06, 2012 4:09 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

K, hadn't realised the comments were from MCP. Makes more sense. And yes I see how they would be a pain for you.

And yes, having MC come with proper extended block ids and built-in extended textures will be a godsend.
by Kinniken
Tue Mar 06, 2012 4:01 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

Ah, Fernflower is why all the "unnamed" variables in Forge now have names like var1, var2 etc? Yeah, that made things confusing. Good luck with your class changes, I can image the pain it must be. When will Mojang release clean code and solve this once and for all? Bit weird that we now ha...
by Kinniken
Tue Mar 06, 2012 3:53 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

I can imagine! Very annoying fixes to make too. Millénaire seems to be running fine with Forge in 1.2. However my attempts to recreate the FSE using the new Forge code failed again... I guess I'll release it without for now and wait for the BTW update ;) If you can explain whatever changes are neede...
by Kinniken
Tue Mar 06, 2012 9:07 am
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

FC, I assume you saw, but LexManos has posted a test release of Forge for 1.2. I'll check it out tonight and see if I can slim it down to only the sprites system.
by Kinniken
Mon Mar 05, 2012 6:16 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

Ah, wolves and you! What's next, a device requiring cat skin?
by Kinniken
Mon Mar 05, 2012 5:59 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

I fully agree. It's very technical and very boring. It's only worth it when there is some new stuff in MC to integrate with. For me in 1.2 that might be their improved pathing. Otherwise, the jungles look very cool, but there's no way I can fit a village there ;)
by Kinniken
Mon Mar 05, 2012 3:42 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

:D I hope you have better luck (or rather knowledge) than I did ;)
by Kinniken
Mon Mar 05, 2012 3:36 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

It's true that I'm still getting about 50-60% of my normal download number, so everyone hasn't updated. And I like your way of thinking about it!
by Kinniken
Mon Mar 05, 2012 2:57 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

I'll be releasing a bug fix update tonight, but for major new features it annoys me to get them out when many people won't be able to play them ;) No matter, it gives me a bit more time to polish it and fix bugs.
by Kinniken
Mon Mar 05, 2012 8:39 am
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 9506

Re: Upgrading Forge's Sprite APIs to 1.2

Then let's hope the Forge team has a 1.2-compatible version out soon. I have stuff I would like to release soon :)