Search found 55 matches
- Sun Mar 25, 2012 9:26 am
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
Ok, the problem must have been with my Minecraft install, because I started again from scratch installing both ModLoader and the Forge Sprite classes manually and it's working fine.
- Sun Mar 25, 2012 8:55 am
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
If true that's bad news for me. Ah well :P
- Sun Mar 25, 2012 8:49 am
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
Well, it's update time again ;) Strangely enough, this time I got it to work while in dev mode using MCP without too much issues, just reusing the 1.2.3 classes you had provided with minor updates to account for method name changes. However, it crashes with a black screen when packaged: Mod Initiali...
- Mon Mar 12, 2012 3:30 pm
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
Someone on the MCP IRC chan gave me a solution that seems to work fine: GL11.glBindTexture(GL11.GL_TEXTURE_2D, ModLoader.getMinecraftInstance().renderEngine.getTexture("/terrain.png")); MLN.textureSize = GL11.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 0, GL11.GL_TEXTURE_WIDTH)/16; It's no...
- Sun Mar 11, 2012 3:04 pm
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
Hey man, quick question on Forge's texture handling - don't bother if you don't know it off the top of your head ;) Is there a simple way to check the size of the texture pack currently being used? I.e whether it's a 16x, 32x, etc?
- Fri Mar 09, 2012 2:42 pm
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
Ah, right! I had never used the pre-configured Eclipse project, I always made my own. Ok, I'll try debuggging.
In any case, I tried the compiled classes in a Minecraft jar, and they worked fine, so I can release it :) Finding out what is going wrong in MCP is less urgent.
In any case, I tried the compiled classes in a Minecraft jar, and they worked fine, so I can release it :) Finding out what is going wrong in MCP is less urgent.
- Thu Mar 08, 2012 5:09 pm
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
I'm using Eclipse, and I've used the debug tool in Eclipse in the past in other projects. I'm just not sure as to how to launch MCP from Eclipse.
- Thu Mar 08, 2012 4:52 pm
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
Hmm, how do I do that? I never tried using the debugger with MC.
- Thu Mar 08, 2012 4:32 pm
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
Euh, good point! I'll add Eloraam alongside you with "Original code for Forge Sprites" and put you as "Help with Forge Sprite API". Would that be fine? Otherwise, unfortunately I've just tried adding your code to a clean MCP6 base and I'm still getting that crash (without Milléna...
- Thu Mar 08, 2012 4:22 pm
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
- Thu Mar 08, 2012 2:26 pm
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
Well, I have many players who play both, so I wouldn't want to force them to chose one or the other ;)
Oh, and unless you object, it's more than time I added you to my Millénaire Hall of Fame building.
Oh, and unless you object, it's more than time I added you to my Millénaire Hall of Fame building.
- Thu Mar 08, 2012 2:22 pm
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
Great, thanks. i'll check it out. Does it include any other feature than the sprites?
- Thu Mar 08, 2012 2:18 pm
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
Hey man, yeah, I was planning on PMing you that, but was totally burned out last night after wrapping this thing up for the new release. Give me a chance to have come coffee & cigarettes and I'll get that right to you :) Take your time man, it's not to the minute ;) I doubt I'll release anythin...
- Thu Mar 08, 2012 1:24 pm
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
Ah, cool :)
FlowerChild, any chance I could get the code of the Minecraft classes modified by Forge you're using like you provided for 1.1? Thanks!
FlowerChild, any chance I could get the code of the Minecraft classes modified by Forge you're using like you provided for 1.1? Thanks!
- Thu Mar 08, 2012 5:34 am
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
How is the upgrade going? Still a real pain?
I've released a 1.2-compatible version of Millénaire, but it depends on the dev release of Forge (the stable one isn't out yet). Not great but better than nothing for my users ;)
I've released a 1.2-compatible version of Millénaire, but it depends on the dev release of Forge (the stable one isn't out yet). Not great but better than nothing for my users ;)
- Tue Mar 06, 2012 4:09 pm
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
K, hadn't realised the comments were from MCP. Makes more sense. And yes I see how they would be a pain for you.
And yes, having MC come with proper extended block ids and built-in extended textures will be a godsend.
And yes, having MC come with proper extended block ids and built-in extended textures will be a godsend.
- Tue Mar 06, 2012 4:01 pm
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
Ah, Fernflower is why all the "unnamed" variables in Forge now have names like var1, var2 etc? Yeah, that made things confusing. Good luck with your class changes, I can image the pain it must be. When will Mojang release clean code and solve this once and for all? Bit weird that we now ha...
- Tue Mar 06, 2012 3:53 pm
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
I can imagine! Very annoying fixes to make too. Millénaire seems to be running fine with Forge in 1.2. However my attempts to recreate the FSE using the new Forge code failed again... I guess I'll release it without for now and wait for the BTW update ;) If you can explain whatever changes are neede...
- Tue Mar 06, 2012 9:07 am
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
FC, I assume you saw, but LexManos has posted a test release of Forge for 1.2. I'll check it out tonight and see if I can slim it down to only the sprites system.
- Mon Mar 05, 2012 6:16 pm
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
Ah, wolves and you! What's next, a device requiring cat skin?
- Mon Mar 05, 2012 5:59 pm
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
I fully agree. It's very technical and very boring. It's only worth it when there is some new stuff in MC to integrate with. For me in 1.2 that might be their improved pathing. Otherwise, the jungles look very cool, but there's no way I can fit a village there ;)
- Mon Mar 05, 2012 3:42 pm
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
:D I hope you have better luck (or rather knowledge) than I did ;)
- Mon Mar 05, 2012 3:36 pm
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
It's true that I'm still getting about 50-60% of my normal download number, so everyone hasn't updated. And I like your way of thinking about it!
- Mon Mar 05, 2012 2:57 pm
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
I'll be releasing a bug fix update tonight, but for major new features it annoys me to get them out when many people won't be able to play them ;) No matter, it gives me a bit more time to polish it and fix bugs.
- Mon Mar 05, 2012 8:39 am
- Forum: Better Than Wolves Discussion
- Topic: Upgrading Forge's Sprite APIs to 1.2
- Replies: 73
- Views: 9616
Re: Upgrading Forge's Sprite APIs to 1.2
Then let's hope the Forge team has a 1.2-compatible version out soon. I have stuff I would like to release soon :)