Search found 1852 matches
- Sat Apr 21, 2012 11:37 pm
- Forum: BTW Suggestions & Ideas
- Topic: Blood wood continued growth enhancements
- Replies: 5
- Views: 794
Re: Blood wood continued growth enhancements
A problem with soul dust only on the ends would be that it would break existing auto soul urn factories that make use of the existing functionality. But I do like the concept of controllable gorwth, however FC's idea for it was that it was a pest that would infest the nether (hence indefinite growth...
- Sat Apr 21, 2012 9:07 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Dawnraider's 32x texturepack (WIP) version 0.1
- Replies: 27
- Views: 7260
Re: Dawnraider's 32x texturepack (WIP)
I am open to suggestions if you have them.
@comcat1
I don't think that they will have creepers. Not many more will.
@comcat1
I don't think that they will have creepers. Not many more will.
- Sat Apr 21, 2012 5:04 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Dawnraider's 32x texturepack (WIP) version 0.1
- Replies: 27
- Views: 7260
Re: Dawnraider's 32x texturepack (WIP)
Will fix. Thanks. Also, the crafting table was pretty quick, so it is still rough. That will be changed as well. The ores I am in the process of redoing.
- Thu Apr 19, 2012 10:34 am
- Forum: Better Than Wolves Discussion
- Topic: Off-Topic Hell (Was: An Important Announcement)
- Replies: 689
- Views: 71775
Re: An Important Announcement
As always, the new release is awesome. I'm just waiting for BTB to update :(
- Thu Apr 19, 2012 9:20 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Dawnraider's 32x texturepack (WIP) version 0.1
- Replies: 27
- Views: 7260
Re: Dawnraider's 32x texturepack (WIP)
*Updated*
- Thu Apr 19, 2012 8:37 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Dawnraider's 32x texturepack (WIP) version 0.1
- Replies: 27
- Views: 7260
Re: Dawnraider's 32x texturepack (WIP)
The stone bricks would most likely have larger bricks than are in that current texture. That texture will eventually be used only by bricks and netherbricks.
- Wed Apr 18, 2012 7:27 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Dawnraider's 32x texturepack (WIP) version 0.1
- Replies: 27
- Views: 7260
Re: Dawnraider's 32x texturepack (WIP)
@PureZaros I have already fixed the problem with the planks, the bar on the bottom is now in the center (Will gets pics up once I finish a few more textures). I agree about the moss stone. There was something I didn't like about it, but I couldn't put a finger on it, but that would be it. I will fix...
- Wed Apr 18, 2012 12:54 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Dawnraider's 32x texturepack (WIP) version 0.1
- Replies: 27
- Views: 7260
Re: Dawnraider's 32x texturepack (WIP)
Yeah, I do like the style for the moss stone, just it doesn't look good with the current cobble.
- Wed Apr 18, 2012 11:50 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Dawnraider's 32x texturepack (WIP) version 0.1
- Replies: 27
- Views: 7260
Re: Dawnraider's 32x texturepack (WIP)
Alright, thanks. Cobblestone and moss stone are just placeholders. They are recolors of the bricks (Netherbricks and bricks will stay recolors of each other), and I was planning on changing them. I don't really like the moss stone either. I am planning on making slight changes to the planks so that ...
- Wed Apr 18, 2012 1:40 am
- Forum: Better Than Wolves Discussion
- Topic: Elevator without a t-flop?
- Replies: 11
- Views: 1353
Re: Elevator without a t-flop?
You can use an XNOR gate with levers and a lens to transmit the signal.
- Tue Apr 17, 2012 10:51 pm
- Forum: Better Than Wolves Discussion
- Topic: Better Than Paintings!
- Replies: 30
- Views: 2002
Re: Better Than Paintings!
It is a 32x32 paintingjorgebonafe wrote:Is it just my impression, or the paintings are overlapping each other? Like the sword and helmet in the middle... How did you do that?
- Tue Apr 17, 2012 9:46 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Dawnraider's 32x texturepack (WIP) version 0.1
- Replies: 27
- Views: 7260
Dawnraider's 32x texturepack (WIP) version 0.1
Version 0.1 is out! Download: http://www.mediafire.com/?4tw90q09n08qkmz Here is a 32x texturepack I am working on. Some of the textures will be animated, I just don't have that done. Images: Planks (Only default so far). Fixed a problem with lined-up planks at the borders: http://i1053.photobucket....
- Tue Apr 17, 2012 9:25 pm
- Forum: Better Than Wolves Discussion
- Topic: Better Than Paintings!
- Replies: 30
- Views: 2002
Re: Better Than Paintings!
Hey, would you mind if I used this concept (BTW support paintings) in my own TP?
- Sat Apr 14, 2012 2:16 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Eriotto's 128x Texture Pack - v. 0.2 Improved Nether Patch!
- Replies: 109
- Views: 24429
Re: Eriotto's 128x Texture Pack - First release, v 0.10
The logs except for jungle seem to be split into 4 sections in that don't have neat borders- you may want to clean that up a bit. Also, the dirt looks a little too smudged. Other than that, looks pretty good for the most part. And I think you should do BTW terrain next.
- Fri Apr 13, 2012 8:51 pm
- Forum: Off-Topic
- Topic: I saw her standing there (the best zombie game ever)
- Replies: 15
- Views: 1239
Re: I saw her standing there (the best zombie game ever)
Awesome. My only wish was that it was a bit longer, maybe with more challenges.
- Fri Apr 13, 2012 6:10 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Eriotto's 128x Texture Pack - v. 0.2 Improved Nether Patch!
- Replies: 109
- Views: 24429
Re: Eriotto's 128x Texture Pack
Alright, thanks. I am familiar with the cloud feature in paint.net, so I'll experiment with that.
- Fri Apr 13, 2012 12:31 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Eriotto's 128x Texture Pack - v. 0.2 Improved Nether Patch!
- Replies: 109
- Views: 24429
Re: Eriotto's 128x Texture Pack
What I mean by non-solid textures is shapes that have slight variations in the colors, not just the same color for the entire region. I use photoshop for editing. But thanks for the advice. I have been making my textures from scratch, but over an existing TP for reference (Right now I'm using Batto'...
- Thu Apr 12, 2012 11:59 pm
- Forum: Better Than Wolves Discussion
- Topic: Are you ready?
- Replies: 26
- Views: 2574
Re: Are you ready?
Clonew09, welcome to the forums!
A word of advice: do not post on a thread that is more than a couple days old to simply agree on something. That is a necro. It is bad.
A word of advice: do not post on a thread that is more than a couple days old to simply agree on something. That is a necro. It is bad.
- Thu Apr 12, 2012 10:42 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Eriotto's 128x Texture Pack - v. 0.2 Improved Nether Patch!
- Replies: 109
- Views: 24429
Re: Eriotto's 128x Texture Pack
Eriotto, I am doing my second TP (my first was crap) and I can't get good non-solid textures. What I used for my first one was the noise filter, but that looked horrible. I then removed the filter, and tried doing it by hand. That didn't look too good either. And I hate 'smooth' textures. Would you ...
- Thu Apr 12, 2012 8:42 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Eriotto's 128x Texture Pack - v. 0.2 Improved Nether Patch!
- Replies: 109
- Views: 24429
Re: Eriotto's 128x Texture Pack
There is a way to use mcpatcher's HD features by removing a few of optifine's files. It says which ones on their page. And thanks for the help. It was late at night and I was brain-dead. I didn't realise that applied to BTw textures
- Wed Apr 11, 2012 9:00 pm
- Forum: BTW Suggestions & Ideas
- Topic: Good old days of worlds on fire
- Replies: 5
- Views: 930
Re: Good old days of worlds on fire
One time my friend and I had a fire going for almost an hour. The good old days...
- Wed Apr 11, 2012 8:23 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Eriotto's 128x Texture Pack - v. 0.2 Improved Nether Patch!
- Replies: 109
- Views: 24429
Re: Eriotto's 128x Texture Pack
Hey, I am wondering how you animated the mod blocks. On the MCPatcher thread, it says to specify the terrain tile, with "custom_terrain_###.png". How do you make it specify the BTW sheet? I assume the way of choosing the tile is the same though. Am I correct?
EDIT: Spelling error
EDIT: Spelling error
- Tue Apr 10, 2012 12:04 pm
- Forum: Better Than Wolves Discussion
- Topic: Off-Topic Hell (Was: An Important Announcement)
- Replies: 689
- Views: 71775
Re: An Important Announcement
I can't wait for the release. Happy birthday, BTW. Or in my home language: Happy birthday, BTW. I trust that you (FC) will be able to keep us entertained, speculating, and anticipating (the suspense for the release is killing me!). Also, I hope you fight off trolls as you have for the last year so w...
- Sun Apr 08, 2012 7:02 pm
- Forum: BTW Suggestions & Ideas
- Topic: Waterwheel side by side
- Replies: 7
- Views: 1200
Re: Waterwheel side by side
Just reported it.
- Sun Apr 08, 2012 7:01 pm
- Forum: BTW Bug Reports
- Topic: exploit with multiple water wheels
- Replies: 2
- Views: 462
exploit with multiple water wheels
By placing multiple water wheels next to each other you can extend axles past the limit of three