Search found 16 matches

by LordHumungus
Wed Apr 11, 2012 6:13 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Eriotto's 128x Texture Pack - v. 0.2 Improved Nether Patch!
Replies: 109
Views: 23121

Re: Eriotto's 128x Texture Pack

I'm really excited about this pack. It looks great! Two questions:

1. Do you have any plans to put the pack on MCCustomizer?
2. Will it support connected textures?
by LordHumungus
Tue Mar 27, 2012 9:08 pm
Forum: BTW TECH SUPPORT!!!!!
Topic: BTW+Optifine=Ladders don't work
Replies: 11
Views: 2149

BTW+Optifine=Ladders don't work

I don't know whether this should really your problem or the creator of Optifine's, but when I install both BTW and Optifine ladders no longer work, although they work just fine if I only install one of the mods.
by LordHumungus
Sat Feb 18, 2012 11:50 am
Forum: Better Than Wolves Discussion
Topic: What are you doing with the lens?
Replies: 52
Views: 6602

Re: What are you doing with the lens?

Nothing fancy yet. Just reminding my roommate he's in denial
Spoiler
Show
Image
by LordHumungus
Mon Jan 16, 2012 1:39 am
Forum: BTW Suggestions & Ideas
Topic: Gravel+Millstone=Flint
Replies: 4
Views: 520

Re: Gravel+Millstone=Flint

Stormweaver wrote:That, and wicker filters in hoppers do the same thing.
Really? I've been playing since it was released for 1.0 and didn't realize this.
by LordHumungus
Mon Jan 16, 2012 1:36 am
Forum: BTW Suggestions & Ideas
Topic: Reconciling vanilla cauldrons and BTW cauldrons
Replies: 32
Views: 2000

Reconciling vanilla cauldrons and BTW cauldrons

Maybe it's just me, but it bugs me that we have 2 separate items called "cauldron." Currently MC cauldrons aren't good for a whole lot. Is there any way to add BTW functionality to vanilla cauldrons? Maybe make it so they had to be filled with water to cook things?
by LordHumungus
Mon Jan 16, 2012 1:23 am
Forum: BTW Suggestions & Ideas
Topic: Gravel+Millstone=Flint
Replies: 4
Views: 520

Gravel+Millstone=Flint

Title is self explanatory. Gravel goes in, flint comes out. It would be a great way to speed up arrow production for low and mid level players
by LordHumungus
Mon Jan 16, 2012 1:17 am
Forum: BTW Suggestions & Ideas
Topic: Flying Machine
Replies: 20
Views: 1222

Re: Flying Machine

The thing you have to consider is less that it's "at steve's tech level", which in my honest opinion it's not, but whether you really want flower's development time spent on adding a dead-end toy which will require a lot of fiddly code as opposed to the highly anticipated new age stuff. T...
by LordHumungus
Tue Jan 03, 2012 2:06 am
Forum: BTW Suggestions & Ideas
Topic: Buddy Blocks detect chests opening
Replies: 2
Views: 355

Buddy Blocks detect chests opening

Pretty self explanatory. Currently, buddy blocks do not detect chests opening or closing. Fixing this would be very useful for custom map makers. It could trigger a song to play when the player finally gets the treasure- or launch a flurry of arrows at those too blinded by greed to notice the buddy ...
by LordHumungus
Fri Dec 23, 2011 12:17 am
Forum: Better Than Wolves Discussion
Topic: BTW Puzzle Maps?
Replies: 6
Views: 777

Re: BTW Puzzle Maps?

Well, if anyone does try to make a puzzle/adventure map, I'd suggest studying popular mapmakers - they're popular for a reason, after all. For example, I'd recommend walker check out Vechs's latest videos, as he's doing a developer commentary playthrough of SH10. This is good advice for anything cr...
by LordHumungus
Thu Dec 22, 2011 9:02 pm
Forum: Better Than Wolves Discussion
Topic: BTW Puzzle Maps?
Replies: 6
Views: 777

Re: BTW Puzzle Maps?

Battosay started and abandoned one and I'm working on one, but it's unlikely I'll finish it I can sympathize with you guys. My project is pretty ambitious as well. It's a remake of one of my first major builds, an underwater house that gradually reveals some... dark secrets, which I started shortly...
by LordHumungus
Thu Dec 22, 2011 8:12 pm
Forum: Better Than Wolves Discussion
Topic: BTW Puzzle Maps?
Replies: 6
Views: 777

BTW Puzzle Maps?

Has anyone tried making a puzzle map that incorporates features from Better than Wolves? I'm in the process of making one and I'm curious to see if anyone else has done the same.
by LordHumungus
Sat Dec 17, 2011 12:08 am
Forum: BTW Suggestions & Ideas
Topic: Soul Sand in Planters?
Replies: 15
Views: 1191

Re: Soul Sand in Planters?

MoRmEnGiL wrote:You could let netherwart and blood tree saplings be planted on planters, but make them not grow, so that they are purely decorative.

That could work. They draw enough nutrients from the soil to sustain themselves, but the lack of delicious, delicious souls stunts their growth
by LordHumungus
Fri Dec 16, 2011 6:54 pm
Forum: BTW Suggestions & Ideas
Topic: Soul Sand in Planters?
Replies: 15
Views: 1191

Re: Soul Sand in Planters?

FlowerChild wrote:The planters are intended for overworld plants.
So is that a "no" for putting soul sand in planters?
by LordHumungus
Fri Dec 16, 2011 6:32 pm
Forum: BTW Suggestions & Ideas
Topic: Soul Sand in Planters?
Replies: 15
Views: 1191

Re: Soul Sand Planters

I don't think it needs a new type of planter, but it would make sense for the planter to be able to hold blood tree saplings. I know planters can hold cacti in regular dirt, but honestly I consider this more of a problem in and of itself than a reason why we shouldn't make it so you can put more ty...
by LordHumungus
Fri Dec 16, 2011 4:04 pm
Forum: BTW Suggestions & Ideas
Topic: Soul Sand in Planters?
Replies: 15
Views: 1191

Soul Sand in Planters?

Now that we have bloodwood trees, shouldn't we be able to put soul sand in planters? I want a bonsai FROM HELL!
by LordHumungus
Mon Dec 05, 2011 6:20 pm
Forum: BTW Suggestions & Ideas
Topic: Redstone Motors
Replies: 1
Views: 314

Redstone Motors

I apologize if this has already been suggested or if plans for this are already in the works (I'm new here), but is there any chance we could get a redstone powered motor? I know there's a mod already for a motor that converts IC2 electricity to mechanical power, but honestly I'm not that interested...