I'm really excited about this pack. It looks great! Two questions:
1. Do you have any plans to put the pack on MCCustomizer?
2. Will it support connected textures?
Search found 16 matches
- Wed Apr 11, 2012 6:13 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Eriotto's 128x Texture Pack - v. 0.2 Improved Nether Patch!
- Replies: 109
- Views: 23121
- Tue Mar 27, 2012 9:08 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: BTW+Optifine=Ladders don't work
- Replies: 11
- Views: 2149
BTW+Optifine=Ladders don't work
I don't know whether this should really your problem or the creator of Optifine's, but when I install both BTW and Optifine ladders no longer work, although they work just fine if I only install one of the mods.
- Sat Feb 18, 2012 11:50 am
- Forum: Better Than Wolves Discussion
- Topic: What are you doing with the lens?
- Replies: 52
- Views: 6602
Re: What are you doing with the lens?
Nothing fancy yet. Just reminding my roommate he's in denial
Spoiler
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- Mon Jan 16, 2012 1:39 am
- Forum: BTW Suggestions & Ideas
- Topic: Gravel+Millstone=Flint
- Replies: 4
- Views: 520
Re: Gravel+Millstone=Flint
Really? I've been playing since it was released for 1.0 and didn't realize this.Stormweaver wrote:That, and wicker filters in hoppers do the same thing.
- Mon Jan 16, 2012 1:36 am
- Forum: BTW Suggestions & Ideas
- Topic: Reconciling vanilla cauldrons and BTW cauldrons
- Replies: 32
- Views: 2000
Reconciling vanilla cauldrons and BTW cauldrons
Maybe it's just me, but it bugs me that we have 2 separate items called "cauldron." Currently MC cauldrons aren't good for a whole lot. Is there any way to add BTW functionality to vanilla cauldrons? Maybe make it so they had to be filled with water to cook things?
- Mon Jan 16, 2012 1:23 am
- Forum: BTW Suggestions & Ideas
- Topic: Gravel+Millstone=Flint
- Replies: 4
- Views: 520
Gravel+Millstone=Flint
Title is self explanatory. Gravel goes in, flint comes out. It would be a great way to speed up arrow production for low and mid level players
- Mon Jan 16, 2012 1:17 am
- Forum: BTW Suggestions & Ideas
- Topic: Flying Machine
- Replies: 20
- Views: 1222
Re: Flying Machine
The thing you have to consider is less that it's "at steve's tech level", which in my honest opinion it's not, but whether you really want flower's development time spent on adding a dead-end toy which will require a lot of fiddly code as opposed to the highly anticipated new age stuff. T...
- Tue Jan 03, 2012 2:06 am
- Forum: BTW Suggestions & Ideas
- Topic: Buddy Blocks detect chests opening
- Replies: 2
- Views: 355
Buddy Blocks detect chests opening
Pretty self explanatory. Currently, buddy blocks do not detect chests opening or closing. Fixing this would be very useful for custom map makers. It could trigger a song to play when the player finally gets the treasure- or launch a flurry of arrows at those too blinded by greed to notice the buddy ...
- Fri Dec 23, 2011 12:17 am
- Forum: Better Than Wolves Discussion
- Topic: BTW Puzzle Maps?
- Replies: 6
- Views: 777
Re: BTW Puzzle Maps?
Well, if anyone does try to make a puzzle/adventure map, I'd suggest studying popular mapmakers - they're popular for a reason, after all. For example, I'd recommend walker check out Vechs's latest videos, as he's doing a developer commentary playthrough of SH10. This is good advice for anything cr...
- Thu Dec 22, 2011 9:02 pm
- Forum: Better Than Wolves Discussion
- Topic: BTW Puzzle Maps?
- Replies: 6
- Views: 777
Re: BTW Puzzle Maps?
Battosay started and abandoned one and I'm working on one, but it's unlikely I'll finish it I can sympathize with you guys. My project is pretty ambitious as well. It's a remake of one of my first major builds, an underwater house that gradually reveals some... dark secrets, which I started shortly...
- Thu Dec 22, 2011 8:12 pm
- Forum: Better Than Wolves Discussion
- Topic: BTW Puzzle Maps?
- Replies: 6
- Views: 777
BTW Puzzle Maps?
Has anyone tried making a puzzle map that incorporates features from Better than Wolves? I'm in the process of making one and I'm curious to see if anyone else has done the same.
- Sat Dec 17, 2011 12:08 am
- Forum: BTW Suggestions & Ideas
- Topic: Soul Sand in Planters?
- Replies: 15
- Views: 1191
Re: Soul Sand in Planters?
MoRmEnGiL wrote:You could let netherwart and blood tree saplings be planted on planters, but make them not grow, so that they are purely decorative.
That could work. They draw enough nutrients from the soil to sustain themselves, but the lack of delicious, delicious souls stunts their growth
- Fri Dec 16, 2011 6:54 pm
- Forum: BTW Suggestions & Ideas
- Topic: Soul Sand in Planters?
- Replies: 15
- Views: 1191
Re: Soul Sand in Planters?
So is that a "no" for putting soul sand in planters?FlowerChild wrote:The planters are intended for overworld plants.
- Fri Dec 16, 2011 6:32 pm
- Forum: BTW Suggestions & Ideas
- Topic: Soul Sand in Planters?
- Replies: 15
- Views: 1191
Re: Soul Sand Planters
I don't think it needs a new type of planter, but it would make sense for the planter to be able to hold blood tree saplings. I know planters can hold cacti in regular dirt, but honestly I consider this more of a problem in and of itself than a reason why we shouldn't make it so you can put more ty...
- Fri Dec 16, 2011 4:04 pm
- Forum: BTW Suggestions & Ideas
- Topic: Soul Sand in Planters?
- Replies: 15
- Views: 1191
Soul Sand in Planters?
Now that we have bloodwood trees, shouldn't we be able to put soul sand in planters? I want a bonsai FROM HELL!
- Mon Dec 05, 2011 6:20 pm
- Forum: BTW Suggestions & Ideas
- Topic: Redstone Motors
- Replies: 1
- Views: 314
Redstone Motors
I apologize if this has already been suggested or if plans for this are already in the works (I'm new here), but is there any chance we could get a redstone powered motor? I know there's a mod already for a motor that converts IC2 electricity to mechanical power, but honestly I'm not that interested...