Search found 54 matches
- Wed Oct 12, 2011 4:00 pm
- Forum: BTW Suggestions & Ideas
- Topic: Rotten Flesh -> Scoured Leather
- Replies: 26
- Views: 3318
Re: Rotten Flesh -> Scoured Leather
Maybe the Rotten Flesh Melted With Something in the Calderon could be separated into dung and leather, like a alternative way f having dung, and solve the wolf problem since zombies are found everywhere!! 1.) Explain to me how you can melt flesh of any kind ... 2.) The cauldron isn't for melting st...
- Wed Oct 12, 2011 3:58 pm
- Forum: BTW Suggestions & Ideas
- Topic: Exploding wolves
- Replies: 25
- Views: 1880
Re: Exploding wolves
Force feed a companion cube meat via a hopper until it explodes into a bunch of poop? For science! Lol! That ain't bad. Shit man, if all the meta-data for the comp-cube weren't already occupied, I just might do it :) I may eventually change it to have a tile-entity, as there are several other gags ...
- Tue Oct 11, 2011 11:34 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Problems with Hemp Seeds 1.9.6
- Replies: 31
- Views: 2526
Re: Problems with Hemp Seeds 1.9.6
It didnt work with me neither, i had to clear the tall grass of a whole island to get 3 hemp seeds...
I also installed in that order and i kept without hemp seeds, that is a bug...
I also installed in that order and i kept without hemp seeds, that is a bug...
- Tue Oct 11, 2011 10:52 pm
- Forum: BTW Suggestions & Ideas
- Topic: Rotten Flesh -> Scoured Leather
- Replies: 26
- Views: 3318
Re: Rotten Flesh -> Scoured Leather
Maybe the Rotten Flesh Melted With Something in the Calderon could be separated into dung and leather, like a alternative way f having dung, and solve the wolf problem since zombies are found everywhere!!
- Tue Oct 11, 2011 10:46 pm
- Forum: BTW Suggestions & Ideas
- Topic: Item Pressure Plate
- Replies: 15
- Views: 826
Re: Item Pressure Plate
You can actually do this already, but FC said he might change it because he thought it was overpowered. A hopper with 1 diamond and clay in all the other slots can only suck in diamonds, other items will stay on top of it. You can use that along with detector blocks to determine if a diamond was gi...
- Tue Oct 11, 2011 10:43 pm
- Forum: BTW Suggestions & Ideas
- Topic: Achievements
- Replies: 10
- Views: 838
Re: Achievements
Yup, just like custom sound, custom achievements is not something I can effectively do right now without the mod becoming dependent on another API. There are eventual plans for inclusion of something like this in the Forge though, at which point I'll surely include achievements. Until that time, it...
- Tue Oct 11, 2011 10:40 pm
- Forum: BTW Suggestions & Ideas
- Topic: Foothold Trap
- Replies: 25
- Views: 2696
Re: Foothold Trap
I think that's a great idea, that fits well into BTW. Also, I think that traps could use 3 changes: -When a creature steps on the bear trap, it suffers damage (3 points?). -Creatures on bear traps do not despawn, and cannot move/teleport. Skeletons still can shoot you! -It wouldn't be made from bro...
- Tue Oct 11, 2011 10:39 pm
- Forum: BTW Suggestions & Ideas
- Topic: Foothold Trap
- Replies: 25
- Views: 2696
Re: Foothold Trap
I think that's a great idea, that fits well into BTW. Also, I think that traps could use 3 changes: -When a creature steps on the bear trap, it suffers damage (3 points?). -Creatures on bear traps do not despawn, and cannot move/teleport. Skeletons still can shoot you! -It wouldn't be made from bro...
- Tue Oct 11, 2011 12:45 am
- Forum: BTW Bug Reports
- Topic: MillStone Glitch
- Replies: 6
- Views: 781
Re: MillStone Glitch
It's supposed to work like that. But in real millstones, the thing u get from the don't jump inside walls and u lose them... It's supposed to work like that. This is the bug forum, not suggestions. Don't post in this thread anymore until FC locks it. I didnt know that the game intended to make item...
- Tue Oct 11, 2011 12:36 am
- Forum: BTW Bug Reports
- Topic: MillStone Glitch
- Replies: 6
- Views: 781
Re: MillStone Glitch
But in real millstones, the thing u get from the don't jump inside walls and u lose them...Stormweaver wrote:It's supposed to work like that.
- Tue Oct 11, 2011 12:30 am
- Forum: BTW Bug Reports
- Topic: MillStone Glitch
- Replies: 6
- Views: 781
MillStone Glitch
I am making a delivery system with my millstone, but the millstone is next to my house and its making a bug:
The product that is thrown out enters blocks, and u have to mine the block that the item is stuck on, so i keep losing hemp fibers and flower on the process...
The product that is thrown out enters blocks, and u have to mine the block that the item is stuck on, so i keep losing hemp fibers and flower on the process...
- Tue Oct 11, 2011 12:12 am
- Forum: BTW Suggestions & Ideas
- Topic: Foothold Trap
- Replies: 25
- Views: 2696
Re: Foothold Trap
Im not making the topic, im just discussing about it...Rugaard wrote:uh oh, you just broke one of the rules, no recepies!
other than that this is an interesting idea
And thanks! :D
- Tue Oct 11, 2011 12:06 am
- Forum: BTW Suggestions & Ideas
- Topic: Exploding wolves
- Replies: 25
- Views: 1880
Re: Exploding wolves
Maybe if u feed a wolf tnt and when u want it to blow up feed him redstone!
Also the texture could change when u fed him tnt, so we would know that he's ready to go!
* Diabolic Laugh*
Also the texture could change when u fed him tnt, so we would know that he's ready to go!
* Diabolic Laugh*
- Mon Oct 10, 2011 11:58 pm
- Forum: BTW Suggestions & Ideas
- Topic: Foothold Trap
- Replies: 25
- Views: 2696
Re: Foothold Trap
We have to hold on to this until tomorrow, so that FlowerChild can see this and discuss... Flower doesn't need to see any ideas. If an idea is good enough, the community will generally be aware of it, and a turtle will pass it on. Simple, and FC doesn't need to be bothered with it. Honestly, there'...
- Mon Oct 10, 2011 11:46 pm
- Forum: BTW Suggestions & Ideas
- Topic: TNT for fishin'
- Replies: 27
- Views: 2238
Re: TNT for fishin'
But with the item dispenser its actuallly easy to make a automatic canon Hah, yeah, why I keep thinking vanilla when I'm in a mod's forum is suprising to me too. Anyhow, the size of the water is irrelevant, you can simply have the primed tnt drop in a big water mass suspended in signs. Very simple ...
- Mon Oct 10, 2011 11:40 pm
- Forum: BTW Suggestions & Ideas
- Topic: Foothold Trap
- Replies: 25
- Views: 2696
Re: Foothold Trap
We have to hold on to this until tomorrow, so that FlowerChild can see this and discuss...
- Mon Oct 10, 2011 11:30 pm
- Forum: BTW Suggestions & Ideas
- Topic: Foothold Trap
- Replies: 25
- Views: 2696
Re: Foothold Trap
We need more people online to discuss about this BTW forum, not BTW chatbox. If you want to chat, go to the #btw channel on irc.esper.net or on this webpage: http://webchat.esper.net/?channels=btw I meant that almost all the guys who work here are sleeping because they have to work or go to school,...
- Mon Oct 10, 2011 11:20 pm
- Forum: BTW Suggestions & Ideas
- Topic: Foothold Trap
- Replies: 25
- Views: 2696
Re: Foothold Trap
We need more people online to discuss about this
- Mon Oct 10, 2011 11:14 pm
- Forum: BTW Suggestions & Ideas
- Topic: Foothold Trap
- Replies: 25
- Views: 2696
Re: Foothold Trap
Actually, I'm not convinced about how useful this would be. Let's run through your suggestions... 1.) Protect your home. ---See my linked video about the door-pressure plate trap. I'm sure I could whip up a smaller trap using trapdoors if you want to catch pigs, wolves, or spiders. 2.) Hold mobs in...
- Mon Oct 10, 2011 11:02 pm
- Forum: BTW Suggestions & Ideas
- Topic: Foothold Trap
- Replies: 25
- Views: 2696
Re: Foothold Trap
I can think of lots of traps u can make with this... :D And this is just perfect to the tech tree because its made of steel! Maybe made on the anvil and activating redstone when it catches something! Brilliant! Oooh I hadn't thought of incorporating redstone with this. If it were to send out a sign...
- Mon Oct 10, 2011 10:56 pm
- Forum: BTW Suggestions & Ideas
- Topic: Foothold Trap
- Replies: 25
- Views: 2696
Re: Foothold Trap
I can think of lots of traps u can make with this... :D
And this is just perfect to the tech tree because its made of steel!
Maybe made on the anvil and activating redstone when it catches something!
Brilliant!
And this is just perfect to the tech tree because its made of steel!
Maybe made on the anvil and activating redstone when it catches something!
Brilliant!
- Mon Oct 10, 2011 10:52 pm
- Forum: BTW Suggestions & Ideas
- Topic: Achievements
- Replies: 10
- Views: 838
Re: Achievements
Yup, just like custom sound, custom achievements is not something I can effectively do right now without the mod becoming dependent on another API. There are eventual plans for inclusion of something like this in the Forge though, at which point I'll surely include achievements. Until that time, it...
- Mon Oct 10, 2011 10:49 pm
- Forum: BTW Suggestions & Ideas
- Topic: Achievements
- Replies: 10
- Views: 838
Re: Achievements
ehhhhhhhhhh...PuppetRebel wrote:I'm certain this has been brought before. I think it would be awesome and help newcomers with figuring the mod out.
Still, I'm sure FlowerChild is well aware of what he can do with achievements.
but it would b cool to have tech lvls based on achievements...
- Mon Oct 10, 2011 10:32 pm
- Forum: BTW Suggestions & Ideas
- Topic: Achievements
- Replies: 10
- Views: 838
Achievements
I love mods who give u achievements, so i thought that maybe the mod could make achievements based on the guide like so:
Achievement Get!
Age of Wood Tier 001: Basic Mechanical Power.
(Build A Hand Crank and a Mill Stone)
One to every tier.
Achievement Get!
Age of Wood Tier 001: Basic Mechanical Power.
(Build A Hand Crank and a Mill Stone)
One to every tier.
- Mon Oct 10, 2011 10:01 pm
- Forum: BTW Suggestions & Ideas
- Topic: TNT for fishin'
- Replies: 27
- Views: 2238
Re: TNT for fishin'
You could suspend water on signs so the item fish drop down to your collection system*, but the only non BC automation I can think of is having pistons push a long chain of tnt (with sand/gravel stacks or cobble generator) with a slow clock timer to a detonator, then tnt drops in water, goes boom, ...